Mar 08, 2015 The official 5th edition D&D stats for the both the aasimar and the eladrin both appear in this section. These are the guidelines I’ll be using to adjudicate whether new material for the game works or not. The missing index from the Dungeon Master's Guide 5th edition: magic items by category. Boon of Fey Pact-Making Prerequisites: either fey ancestry or fey creature trait You can make pacts with warlocks and grant any relevant pact boons, as if you were an Archfey Otherworldly Patron. You can also transfer warlocks to and from other archfey – and can re-negotiate the terms of the pact in the process. Nov 28, 2014 To emulate that in 5e, it sounds like you would want 'feat packages' or 'boon packages' - so building on the current DMG approach with new feats/boons that emulate some of the key epic features that you want to carry forward into this edition, arranged in thematically unified bundles.

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In a typical campaign, characters aren’t driven mad by the horrors they face and the carnage they inflict day after day, but sometimes the stress of being an adventurer can be too much to bear. If your campaign has a strong horror theme, you might want to use madness as a way to reinforce that theme, emphasizing the extraordinarily horrific Nature of the threats the adventurers face.

Going Mad

Various magical Effects can inflict madness on an otherwise stable mind. Certain Spells, such as Contact Other Plane and , can cause insanity, and you can use the madness rules here instead of the spell Effects of those Spells. Diseases, Poisons, and planar Effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the psyche of a character who uses or becomes attuned to them.
Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw.

Madness Effects

Madness can be short-term, long-term, or indefinite. Most relatively mundane Effects impose short-term madness, which lasts for just a few minutes. More horrific Effects or cumulative Effects can result in long-term or indefinite madness.
A character afflicted with

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short-term madness is subjected to an effect from the Short-Term Madness table for 1d10 minutes.
A character afflicted with long-term madness is subjected to an effect from the Long-Term Madness table for 1d10 × 10 hours.
A character afflicted with Dmgindefinite madness gains a new character flaw from the Indefinite Madness table that lasts until cured.
Short-Term Madness
d100Effect (lasts 1d10 minutes)
01–20The character retreats into his or her mind and becomes Paralyzed. The effect ends if the character takes any damage.
21–30The character becomes Incapacitated and spends the Duration screaming, laughing, or weeping.
31–40The character becomes Frightened and must use his or her action and Movement each round to flee from the source of the fear.
41–50The character begins babbling and is incapable of normal Speech or Spellcasting.
51–60The character must use his or her action each round to Attack the nearest creature.
61–70The character experiences vivid hallucinations and has disadvantage on Ability Checks.
71–75The character does whatever anyone tells him or her to do that isn’t obviously self-­ destructive.
76–80The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal.
81–90The character is Stunned.
91–100The character falls Unconscious.

Long-Term Madness
d100Effect (lasts 1d10 × 10 hours)
01–10The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins.
11–20The character experiences vivid hallucinations and has disadvantage on Ability Checks.
21–30The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma Checks.
31–40The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the Antipathy/Sympathy spell.
41–45The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its Effects.
46–55The character becomes attached to a “lucky charm,” such as a person or an object, and has disadvantage on Attack rolls, Ability Checks, and Saving Throws while more than 30 feet from it.
56–65The character is Blinded (25%) or Deafened (75%).
66–75The character experiences uncontrollable tremors or tics, which impose disadvantage on Attack rolls, Ability Checks, and Saving Throws that involve Strength or Dexterity.
76–85The character suffers from partial amnesia. The character knows who he or she is and retains Racial Traits and Class Features, but doesn’t recognize other people or remember anything that happened before the madness took effect.
86–90Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the Confusion spell. The Confusion effect lasts for 1 minute.
91–95The character loses the ability to speak.
96–100
The character falls Unconscious. No amount of jostling or damage can wake the character.

Indefinite Madness
d100Flaw (lasts until cured)
01–15“Being drunk keeps me sane.”
16 - 25'I keep whatever I find.'
26–30“I try to become more like someone else I know—adopting his or her style of dress, mannerisms, and name.”
31–35“I must bend the truth, exaggerate, or outright lie to be interesting to other people.”
36–45“Achieving my goal is the only thing of interest to me, and I’ll ignore everything else to pursue it.”
46–50“I find it hard to care about anything that goes on around me.”
51–55“I don’t like the way people judge me all the time.”
56–70“I am the smartest, wisest, strongest, fastest, and most beautiful person I know.”
71–80“I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
81–85“There’s only one person I can trust. And only I can see this Special friend.”
86–95“I can’t take anything seriously. The more serious the situation, the funnier I find it.”
96–100“I’ve discovered that I really like killing people.”

Curing Madness

A Calm Emotions spell can suppress the Effects of madness, while a Lesser Restoration spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, Remove Curse or dispel evil might also prove effective. A Greater Restoration spell or more powerful magic is required to rid a character of indefinite madness.

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Back to Main Page → 5e Homebrew → 5e Rewards

Please leave the '(5e Epic Boon)' identifier in the page title when creating your new epic boon!

An epic boon is an optional reward described on page 227 of the Dungeon Master's Guide, and one is meant to only be bestowed upon a character who has already reached 20th level. Consider viewing the 5e Epic Boon Design Guide before creating your new epic boon.

Epic Boons

Epic BoonPrerequisites
Boon of Abyss Mastery
Boon of Achilles
Boon of Adamantine Bones
Boon of Agility
Boon of Apex Abjuration
Boon of Apex Conjuration
Boon of Apex Divination
Boon of Apex Enchantment
Boon of Apex Evocation
Boon of Apex Illusion
Boon of Apex Necromancy
Boon of Apex Transmutation
Boon of Arcane Archery
Boon of Arcane Might
Boon of Archery proficiency with Perception and at least one ranged weapon
Boon of Argonaut
Boon of Ascendance
Boon of Atlas
Boon of Attunement
Boon of Auto-Biocontrol
Boon of Awesomeness
Boon of Bahamut
Boon of Bearing
Boon of Blessed Touch
Boon of Bloodlust
Boon of Bold Charges
Boon of Carnage
Boon of Catastrophic Blows
Boon of Creature Shapes
Boon of Death's Door Level 6 Grave Domain Cleric
Boon of Death Perception
Boon of Death’s Grace
Boon of Defense
Boon of Destruction
Boon of Divine Sense Mastery
Boon of Doomed Touch
Boon of Elemental Archery
Boon of Elemental Void No other resistance
Boon of Enlightenment Level 20 Monk
Boon of Epic Multiclassing
Boon of Epic Spellcasting
Boon of Expanded Knowledge
Boon of Extensive Knowledge Wizard
Boon of Find Greatest Steed
Boon of Fleeting
Boon of Flight
Boon of Force
Boon of Fortified Mind
Boon of Gargantuan Size
Boon of Giant's Grip
Boon of Golem Crafting
Boon of Grand Channeling 20th level Witch Hunter
Boon of Growth
Boon of Hasty Heroics
Boon of Heavy Cavalry
Boon of Hoarding
Boon of Immovability
Boon of Incredible Craftsmanship
Boon of Incredible Dweomercrafting
Boon of Incredible Foremanship
Boon of Incredible Profession
Boon of Incredible Recuperation
Boon of Inedia
Boon of Intellect
Boon of Invulnerability, Variant
Boon of Invulnerability
Boon of Iron Skin
Boon of Ki Control
Boon of Ki Mastery
Boon of Languages
Boon of Lathander
Boon of Legendary Actions
Boon of Legendary Potency Level 20
Boon of Legendary Resistance
Boon of Legendary Skills
Boon of Legendary Strike
Boon of Legendary Superiority
Boon of Lendys
Boon of Low Magic The ability to cast at least one spell.
Boon of Magical Secrets
Boon of Magical Sight
Boon of Malaclysm
Boon of Masterful Attunement
Boon of Mastery
Boon of Minion Mastery
Boon of Multiclassing Must meet the multiclassing prerequisites of the chosen class.
Boon of Nature's Champion
Boon of Nirvana
Boon of Oversized Weapons
Boon of Pace
Boon of Peerless Parrying
Boon of Perceived Time
Boon of Perfect Breaching
Boon of Perfect Escapology
Boon of Perfect Form
Boon of Quickness
Boon of Racing
Boon of Rage Must be a Barbarian.
Boon of Rapidity
Boon of Reflexes
Boon of Resistance
Boon of Rust
Boon of Samsara
Boon of Savage Attacks
Boon of Saving Grace
Boon of Second Chances
Boon of Siegecraft
Boon of Smithbending Strength 18, proficiency in smith's tools
Boon of Solar Power
Boon of Sorcery Points
Boon of Soul Sight
Boon of Special Damage
Boon of Spell Lore You must know at least one spell.
Boon of Strength
Boon of Superior Blood
Boon of Superior Time Stop
Boon of Swiftest Bladework
Boon of Telekinesis
Boon of Teleportation
Boon of Tenacious Magic
Boon of Thief's Touch
Boon of Thunderous Speed
Boon of Time
Boon of Time Mastery
Boon of Torm
Boon of True Believing 10th level Bard
Boon of True Immortality
Boon of True Primality Must be a Barbarian.
Boon of Uncanny Vitality
Boon of Unlimited Stamina
Boon of Unstoppable Offense
Boon of Wanderlust
Boon of Wish Proficiency
Boon of Wishes
Boon of the Apex Spell Caster Wizard or Scorcerer
Boon of the Barbarian 20th level Barbarian
Boon of the Bard 20th level Bard
Boon of the Beast
Boon of the Biomancer
Boon of the Bold
Boon of the Breathless
Boon of the Bulwark
Boon of the Caustic Soul
Boon of the Cleric Cleric 20
Boon of the Combat Performer
Boon of the Corrosive Spirit
Boon of the Dragon
Boon of the Dragon Rider
Boon of the Druid Wild shape class feature; 20th level Druid
Boon of the Elemental Fire
Boon of the Elemental Force
Boon of the Elemental Ice
Boon of the Elemental Lightning
Boon of the Elemental Necrotic
Boon of the Elemental Psychic
Boon of the Elemental Radiant
Boon of the Elemental Thunder
Boon of the Fearless Assault
Boon of the Fighter
Boon of the Fire King
Boon of the Flame Must be Above 10th level.
Boon of the Flight Mother
Boon of the Forest Lord
Boon of the Frostblood
Boon of the Frozen Path
Boon of the Furious Light
Boon of the Giant
Boon of the Hallowed Necromancer Able to cast 1 spell
Boon of the Heart of Heroes
Boon of the Heavy-Handed
Boon of the Heavy Cavalry
Boon of the Hunter
Boon of the Improved Familiar
Boon of the Master Monk
Boon of the Monk
Boon of the Monster Tamer
Boon of the Mountain Must be Above 10th level.
Boon of the Necromancer The ability to cast at least one spell
Boon of the Necrotic Soul
Boon of the Ocean Must be Above 10th level.
Boon of the Oozeborn
Boon of the Paladin 20th level Paladin
Boon of the Paragon
Boon of the Phoenix
Boon of the Proficient
Boon of the Quick
Boon of the Ranger, Variant
Boon of the Ranger
Boon of the Raven
Boon of the Reaper, Variant Level 20 Undeadstyle='text-align: left;'
Boon of the Reaper
Boon of the Rogue
Boon of the Servant The ability to cast the unseen servant spell
Boon of the Shadow Only available to animal companions
Boon of the Skald
Boon of the Slasher
Boon of the Sorcerer
Boon of the Spirit-bound
Boon of the Steel Fist
Boon of the Steelbond
Boon of the Storm Must be Above 10th level.
Boon of the Tireless Dragon Breath
Boon of the Totem Must be a Barbarian Path of the Totem Warrior.
Boon of the True Caster
Boon of the Ultimate Familiar
Boon of the Undying
Boon of the Undying Will
Boon of the Warlock
Boon of the Warmage
Boon of the Warrior Mage Non-spellcasting class.
Boon of the Weave The ability to cast at least one 9th-level spell.
Boon of the Witch Must be a Warlock
Boon of the Wizard
Breath of Death
Haki
Inhuman Mentality
Lolth-Touched
Musclebound 20 in Strength
Repetition
Soul of the Sea
Spawn of the Great Old Ones
Super Namekian


Incomplete

5e Boons Dmg What Pages

Epic Boons with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.

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Opening dmg files on ipad. Jul 28, 2011  dmg files are disk images, which the ipad does not support. She needs to double-click the dm and then copy the book/magazine from the dmg to the mac. Then the question is what format is that file and can the ipad read it. If it's a common format like pdf or epub, it will just work. Apr 18, 2012  Unsealer would appear to be a program (the.dmg file) that needs to be run on a Mac. What it does I've no idea other than to access 'sealed content' which I found from a quick Google search. You can not access.dmg files on an iPad.

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