Or you can do a 30x30 split and do dark.When you say do a 30/30 split and do dark, are you saying by doing that I would be both a pyromancer as well as a hexer?Yep. Dark souls max fire dmg 3.

55 Meeps = 200 magic dmg slow and AoE. Luden's procced by Meep dmg = 132 magic dmg AoE 3 targets. RFC = 191 magic dmg Increased range. Frostquens Claim = 30 magic dmg or 45 if 3 procs, by Luden's. Elixir of Brilliance = 25 true dmg. Thunderlords Decree = 202 magic dmg. As OP points out, Thunderlords procs in 1 AA with ludens and meep. MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker! Bard's chimes spawn at regular intervals throughout the game, two by two. On the Howling Abyss, where the testing took place, this interval is.50 seconds. In a game lasting around 40 minutes, the maximum you could have collected would be about 96 chimes, which. Today in Thoughts and Things, we have the optimization of the D&D 5th edition Bard Class that has been archived from the Wizards of the Coast D&D Community boards. It has since sadly been deleted, and we can present it in an easier to read format, that has been edited for your enjoyment. This is in the same vein as the Barbarian & Ranger Character Optimization articles that we have previously.

  1. Can Bards Meep Do Critical Dmg Build
  2. Can Bards Meep Do Critical Dmg Start
  3. Can Bards Meep Do Critical Dmg Mean
Our latest champion, Bard, The Wandering Caretaker, is now available for purchase and play!
During his first week of availability, Bard will be priced at 975 RP / 7800 IP, after which he will drop to the standard 6300 IP price point. Alternatively, you can pick up

How does extra damage work for critical hits? Ask Question Asked 4 years. To speed up play, you can roll all the damage dice at once. For example, if you score a critical hit with a dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. (quotes from the rules). The quote you do provide is about. Bard ’s passive is what makes Bard. His meeps are what makes him do a lot of damage and it is essential you collect a lot of chimes. Some tips for Bard passive:.Having a meep will allow you to easily proc electrocute via an auto attack and one Cosmic Binding.

Bard and Elderwood Bard in his limited time release bundle for 1462 RP through March 16th.
Continue reading for a magical journey through Bard's

Can Bards Meep Do Critical Dmg Build

abilities, lore, and a preview of his release skin!

Bard, The Wandering Caretaker

7800 IP on release, 6300 IP after one week // 975 RP // 1462 RP in Release Bundle until 3/16

Stats and Abilities

For a rundown on Bard's abilities, check out his champion spotlight:
Stats:
  • Base HP: 535
  • HP Growth: 85
  • Base Mana: 350
  • Mana Growth: 50
  • Base HP Regen Per Second: 1.08
  • HP Regen Per Second Growth: 0.11
  • Base Mana Regen Per Second: 1.2
  • Mana Regen Per Second Growth: 0.09
  • Movement Speed: 330
  • Attack Range: 500
  • Base Damage: 46
  • Damage Growth: 3
  • Base Armor: 21
  • Armor Growth: 4
  • Magic Resist: 30
  • Magic Resist Growth: 0

[Meeps, Passive, Q, W, E , R]

Passive: Traveler’s Call
Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.
  • Meeps currently deal 30 (+.3 AP) magic damage. A new meep appears every X seconds, max of X
Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, mana [8% missing +15], and out-of-combat movement speed stacks. Chimes remain for 10 minutes.
  • X chimes collected - with X more, X happens
  • 5 Chimes : Meeps apply a 25% slow for 1 second
  • 10 Chimes: Meep attacks deal 25 more damage.
  • 15 Chimes: Bard will be able to have 1 more meep following at once
  • 20 Chimes: Meep attacks deal 25 more damage.
  • 25 Chimes: Meep attacks will strike through their target
  • 30 Chimes: Meep attacks deal 30 more damage.
  • 35 Chimes: Meeps will reappear 1 second faster
  • 40 Chimes: Meep attacks deal 30 more damage
  • 45 Chimes: Meep attacks will slow by 45%
  • 50 Chimes :Meep attacks deal 35 more damage
  • 55 Chimes: Bard will be able to have 1 more meep following at once
  • 60 Chimes :Meep attacks deal 35 more damage,
  • 65 Chimes: Meep attack strike-through cone increases in size.
  • 70 Chimes: Meep attacks deal 35 more damage.
  • 75 Chimes: Meeps will reappear 1 second faster
  • 80 Chimes: Meep attacks deal 35 more damage.
  • 85 Chimes: Meep attacks will slow by 60%
  • 90 Chimes: Meep attacks deal 30 (or 35?) more damage
  • 95 Chimes: Bard will be able to have 1 more meep following at once
  • 100 Chimes: Meep attacks deal 30 more damage
  • 105 Chimes: Meeps will reappear 1 second faster.
  • 110 Chimes: Meep attacks deal 30 more damage
  • 115 Chimes: Meep attacks will slow by 70%
  • 120 Chimes: Meep attacks deal 25 more damage
  • 125 Chimes: Meeps will reappear 1 second faster
  • 130 Chimes: Meep attacks deal 25 more damage
  • 135 Chimes: Meep attacks will slow by 75%
  • 140 Chimes: Meep attacks deal 20 more damage
  • 145 Chimes: Meep attacks will slow by 80%
  • 150 Chimes: Meep attacks deal 20 more damage.
  • ( Every 5 chimes after 150 adds 20 damage )

Q: Cosmic Binding
Mana Cost: 60 at all ranks
Cooldown: 11/10/9/8/7 seconds
[Range Example]
Bard fires an energy bolt, dealing 75/110/145/180/215 (+0.5 AP) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).
If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).
W: Caretaker’s Shrine
Mana Cost: 100/105/110/115/120
Cooldown: 12 seconds at all ranks
[Range Example]
Bard raises a health shrine that immediately offers 30/60/90/120/150 (+0.2 AP) health, but restores up to 70/110/150/190/230 (+0.45 AP) health as it gathers power for 10 seconds. The shrine's effect also grants 50% decaying movement speed for 1.5 seconds.
Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.
E: Magical Journey
Mana Cost: 30 at all ranks
Cooldown: 26/24/22/20/18 seconds
Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10/20/30/40/50% faster than enemies.
The corridor disappears after 10 seconds.

R: Tempered Fate
Mana Cost: 100 at all ranks
Cooldown: 130/115/90 seconds
[Range Example]

Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.
Epic monsters are also put into stasis, despite normally being immune to disables.

Voiceover


Rather than a traditional voiceover, Bard as a vocals a series of tones and sounds! These sounds change as Bard accumulates more meeps using his passive!
'♪♪'


Lore


Here's Bard's short form client lore entry:
'Bard travels through realms beyond the imagination of mortal beings. Some of Valoran's greatest scholars have spent their lives trying to understand the mysteries he embodies. This enigmatic spirit has been given many names throughout the history of Valoran, but titles such as Cosmic Vagabond and Great Caretaker only capture a fleeting aspect of his true purpose. When the unknowable structure of the universe is threatened, Bard steers all existence away from utter annihilation.'

You can also find a glimpse into Bard's role as the Wandering Caretaker in the Bard: Mountain animation!
'When Runeterra’s sacred treasures are misused, the Wandering Caretaker intervenes.'

Release Skin - Elderwood Bard

Of course, Bard's release also includes his first skin - Elderwood Bard!

Elderwood Bard

975 RP or 1462 RP as part of the release bundle until 3/16

Login Theme


More info

This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


Not Updated For Current Season

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[Season 6] Bard is the word Guide, Mid/Bot carry

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Can open and view DMG files on Windows OS. Dmg file opener for windows xp mac. This means you can view Mac OS DMG files on any Windows system with its help. This program supports all versions of Windows including Windows 10. Some of the basic features of this program are:.

Spells:

Flash

Ranked #6 in
Support Role
Get More Stats

Items

Introduction

This build is for fun and experiments with friends, however if you want to stun and make both teams ashamed because of them underestimating Bard's damage, here is a 'Fair' build.
No, I am not a pro player but have played Bard Top, Jungle, Support and ADC.(I dared not mid)
USE ANY MASTERIES, Preferrably Ap/Caster 12/18 With Thunderlord's OR
Warlords Bloodlust/AD.Critical strike page.

Pros/Cons

I mean, well you have some Pros:
*Q,Frost Queen and R are great CC
**You provide sustain with your W, also some of these items supply you with enough AP to make the Shrines make a difference
*GREAT team fighting potential
**Think for yourself, be selfish and if your laners back (enemy and team 'mate') then you may pick up chimes
*Tell your laner that chimes will multiply your damage; Massively
**Hard to tilt when playing unless team mates flame you for no reason, very fun to play
And Cons :
*Q is short range and does not impact lane a lot in early game(This will change)
**E is hard to place, I recommend using Smart Cast or changing E to normal cast.
*R is hard to place, Perfect comes with practice.
**Early lane time may be hard/very hard depending on your experience with Bard.
*You may tilt yourself or your team by roaming too much, limit yourself a time for when to roam(Chimes last for 10 minutes.
**Meep control, yes I invented it, is important as this is your HUGE damage source.
*Have several meeps ready for teamfight.
**Ult is very punishing if miss placed.

Skill Sequence

Get Q First (MAX FIRST)
Get W Second (MAX SECOND
Get Q Third
Get E Fourth (MAX LAST)
Get R 6th (UNLOCK/PUT POINT IN WHEN CAN)

Unique Skills

Your ult (R) can:
Win The Game;
Lose The Game:
Use it wisely, if you do not know then do NOT use it; if you do not know what to do when a team mate is being chased throw the ult behind team mate if that is where the enemy is or just do not interfere.Bards
You may ulti the enemy team for your team cooldowns to go down, this MAY give the enemy an advantage if they also have abilities on cooldown.
You are a great roamer, can set up ganks easily with E, therefore being camped by a team mate jungler is hilarious.
Play for fun!!!

Farming

Can Bards Meep Do Critical Dmg Start

Bottom lane support:
Do not farm!
Bottom lane Carry:
Use auto's to farm, have an eye on meep count and use the aoe effect of meeps to farm
Mid:
I cannot stress how important Q is, land it hitting at least 1 minion and the enemy Mid laner, this will annoy them and assure pressure, as well as ownership of the lane.

TIPS !!!

Use Q to stun either: 2 enemy champions together or an enemy champion next to a minion
Use E to set up ganks and escapes, a team in skype/curesvoice/TS will help coordinate Magical Journey baits, like a boss!

Can Bards Meep Do Critical Dmg Mean

Use R when you HAVE TO or are guaranteed a good chance of success, ultimate an enemy that is chasing you or a team mate, use R to stop minions from killing you ( this has saved me many times due to winions doing so much damage), you can also tower dive and disable the enemy turret and use magical journey to then escape; remember this is basicaly a zhonya so the turret shot that is in air will still go for you and it is a limited time disable, very limited.