Crit Dmg Or Stats Maplestory
May 18, 2018 If a party member(s) received a crit heal, you know they can take a few more hits before you need to turn your attention back to them for some quick touch ups. In theory, having a high enough standard heal stat will get the job done keeping everyone's HP topped off when the boss is dishing out raid-wide damage. If an AoE heal crits, great! Critical rate is an attribute stat that increases one's chance to inflict a critical hit. Critical hits do increased damage based on the player's critical damage modifiers. Formula edit edit source This page does not have an exact formula for the equivalency of critical rate to critical hit chance.
- Crit Dmg Or Stats Maplestory Free
- Crit Dmg Or Stats Maplestory List
- Crit Dmg Or Stats Maplestory Guide
This guide will serve as a Character Stat Introduction in MapleStory M.Character growth, equipment, and consumable items all affect the rates at which a character's stats increase, including Attack (ATK) and Defense (DEF).
- Combat Power (CP)
Shows the overall efficiency of your character. It is affected by the job, ATK (the one that the job uses), PHY DEF, MAG DEF, HP and Crit ATK, as follows approximately: ((ATK+CritATK/5)×(HP)×(Constant)
- Combat power is directly proportional to HP, affected by HP%.
- It is also directly proportional to your assumed ATK (ATK including 20% of Crit ATK), not affected by ATK% or Crit Rate/Dmg)
- Different jobs will have a different base constant (as of now bowmaster seems to have the lowest base).
- DEF of both types will increase the constant by a small amount, not affected by DEF%.
- For the exact same stats, a higher level character will have a lower CP. However, levelling will also provide a small amount of ATK and HP which will offset this (if your equipments are not too strong, otherwise stats are still gained but CP will drop), as well as MP that does not affect CP.
- Damage is directly proportional to PHY/MAG ATK (depending on job) and not CP (shown as ATK in game).
- Attack
- Affects the character's attack abilities, as follows: (ATK) × (1+ATK%/100) × (1+DMG%/100) × (Skill%)/100
- Inflict stronger attacks on enemies when you level up the following stats:
- Boss ATK Increase (Boss Attack) - Increases damage to boss monsters by a certain percentage. Added to ATK%.
- Player ATK Increase (Player Attack) - Increases damage to a player by a certain percentage. Added to ATK%.
- ATK (Attack) - ATK the character possesses. (applies to PHY and MAG)
- PHY ATK - Physical Attack
- MAG ATK - Magic Attack
- Skill Min ATK Rate - The basic attack rate of a skill.
- Skill Efficiency - Increases ATK rate by a certain percentage.
- PHY ATK Increase - Increases PHY ATK by a certain percentage.
- MAG ATK Increase - Increases MAG ATK by a certain percentage.
- PHY DMG Increase - Further increases PHY DMG by a certain percentage.
- MAG DMG Increase - Further increases MAG DMG by a certain percentage.
- Crit Rate - Increases the success rate of a critical hit. Critical Rate increases with your character level, at a decreasing rate.
- Crit DMG - Increases DMG by a certain percentage when it is a critical hit.
- Crit ATK - Critical Attack - Increases the amount of ATK when it is a critical hit. Added to ATK.
- Hit Chance
- Affects the chance of landing a hit successfully on an enemy. It is affected by Accuracy and Penetration Rate.
- Accuracy (ACC) - Increases the chance of an attack landing on the opponent. It increases with your character level, at a decrrasing rate.
- Penetration Rate (PEN rate) - Increases the fixed chance of penetrating (piercing a block) the opponent's evasion to land a hit on it.
- Affects the chance of landing a hit successfully on an enemy. It is affected by Accuracy and Penetration Rate.
[TIP] What jobs rely on PHY ATK? Which ones rely on MAG ATK?PHY ATK-based characters and MAG ATK-based characters have different jobs, so make sure you check beforehand!Jobs that rely on PHY ATK: Dark Knight, Bowmaster, Night LordJobs that rely on MAG ATK: Bishop, Captain
- Defense
- Defense affects a character's ability to withstand damage inflicted by enemies and bosses.
- Damage received from enemy attacks is reduced by increasing the following stats, as follows: [(Base Enemy Damage) - (DEF) × (0.1+DEF%/1000)] × (1-DMG Decrease%/100)
- Boss DEF - Increases your DEF against boss monsters' attacks. Added to DEF%.
- Player DEF - Increases your DEF against other players' attacks. Added to DEF%.
- DEF (Stat) - DEF the character possesses (applies to PHY and MAG).
- PHY DEF - Decreases DMG received from enemies' PHY ATK.
- MAG DEF - Decreases DMG received from enemies' MAG ATK.
- PHY DEF Increase - Increases PHY DEF by a certain percentage.
- MAG DEF Increase - Increases MAG DEF by a certain percentage.
- PHY DMG Decrease - Further decreases PHY DMG received by a certain percentage.
- MAG DMG Decrease - Further decreases MAG DMG received by a certain percentage.
- Crit RES - Increases the success rate of critical resistance.
- Crit DMG RES - Further decreases incoming damage by a certain percentage if Critica Resistance is successful.
- Evasion
- Affects the chance of you nullifying damage dealt by an enemy. It is affected by Evasion and Block.
- EVD - Increases the chance of evading the opponent's attack. EVD increases with your character level, at a decreasing rate.
- Block Rate - This stat increases the fixed chance that enemies' attacks will be blocked.
- Affects the chance of you nullifying damage dealt by an enemy. It is affected by Evasion and Block.
- Other
- These are character stats that are unrelated to ATK and DEF.
- HP (stat) - Hit Points. A character's health.
- MP (stat) - Mana Points. A character's mana.
- Max HP - Maximum Health Points. Increasing this stat raises the overall health of a character.
- Max MP - Maximum Health Points. Increasing this stat raises the overall mana of a character.
- HP Recovery - Increases the amount of natural HP regeneration every 5 seconds.
- MP Recovery - Increases the amount of natural MP regeneration every 5 seconds.
- EXP Increase - Increases the amount of experience gained through killing monsters.
- Meso Acquisition Rate Increase - Increases the amount of mesos rewarded from monster kills.
- Item Drop Rate Increase - Increases the rate at which items drop when killing monsters.
- KBK RES - Knockback Resistance. Reduces the distances a character is knocked back when taking any kind of damage.
- SPD Increase - Speed Increase. This stat determines how quickly a character can move abount the maps of MapleStory M.
- JMP Increase - Jump Increase. This stat determines the height of a character's jump.
- These are character stats that are unrelated to ATK and DEF.
Guides[editedit source]
|
- Accounts and the Application - How to Install and Play the Game • Linking Mobile Accounts to MapleStory M • Unlinking Mobile Accounts from MapleStory M • Deleting a MapleStory M Account • Recovering a MapleStory M Account Scheduled for Deletion • The Options Menu
- Characters - Character Creation • Character Jobs • Character Stat Introduction • Skills • Delete Characters
- Main Menus - System • Main Menu
- System Elements - Map • Fever Buff • Auto Battle • Auto Quest System • Mailbox • Player Ranks
- Pets and Mounts - Pets (Guide) • Pets and Mounts
- Items - Item Types and Ranks
- Mechanics - Potential • Extraction • Lock • Gold Leaf • Jewels
- General Activities - Quests and Achievements • Missions
- Dungeons - Mini Dungeons • Elite Dungeons • Daily Dungeons
- Specific Locations - Storage • Trade Station • Nett's Pyramid • Mu Long Dojo • Star Force Field • Forge
- Community - Friends • Parties
Welcome to the MapleStory 2 Wiki! Please consider helping out and contributing your time to improve the Wiki, thank you!
Stats are numerical representations of a character's power in certain aspects of their build.
- 3Advanced Stats
Basic Stats[editedit source]
Stat | Description |
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Gear Score | This is the sum of all Gear Score values from the gear your character currently has equipped. The Gear Score is a numerical representation of your equipment's power. Some dungeons have minimum Gear Score requirements, but greater rewards. Off-hand items do not contribute to your Gear Score (eg. Shields, codices, and one-handed weapons) |
Attack | This stat represents how effective your character will be in combat. Affected by weapon attack, physical attack, magic attack, critical rate, and critical damage. |
Defense | This stat represents your character's overall defenses and reduces damage taken from enemies. Affected by Defense attributes on your equipment. |
Attribute Point Stats[editedit source]
Crit Dmg Or Stats Maplestory Free
- See also Attribute Points
Players can receive Attribute Points from completing various activities in-game including levelling up, completing quests, earning trophies, etc. These Attribute Points can be used to increase certain stats. Similar to Skill Points, Attribute Points can be freely reset at any time if a player chooses. No more than 100 Attribute Points can be allocated to each of these stats except Critical Rate which is maxed at 60 Skill Points.
During the Closed Beta, some of these skills did not properly increase the other stats the description says they are supposed to. For example, LUK not giving Critical Rate as stated.
Stat | Description | Stat Increase per Attribute Point |
---|---|---|
Health | Once health reaches zero, the character will be stuck under a tombstone and will be unable to act. Health naturally regenerates over time. | +10 per Attribute Point |
Strength | The main stat for Knights, Berserkers, and Runeblades. Increases the physical attack of all classes except Heavy Gunners and Assassins. Affects physical resistance. | +1 per Attribute Point |
Dexterity | The main stat for Archers, Heavy Gunners, and Strikers. Increases physical attack of all classes except Wizards and Thieves. Affects physical resistance and accuracy. | +1 per Attribute Point |
Intelligence | The main stat for Wizards, Priests, and Soul Binders. Increases magic attack and affects magic resistance. | +1 per Attribute Point |
Luck | The main stat for Thieves and Assassins. Increases the physical attack of Wizards, Thieves, Assassins, and Heavy Gunners. Affects critical rate. | +1 per Attribute Point |
Critical Rate | Increases the probability that an attack will land as a critical hit. Critical hits deal additional damage. Critical rate cannot increase above 40%. | +3 per Attribute Point. |
Advanced Stats[editedit source]
These are stats which can be increased in various ways such as via other stats (eg. Strength affects physical resistance), skills (eg. Sharp Eyes), equips, and equip attributes. These can be viewed by going to the Character menu and selecting Advanced Stats.
Offensive[editedit source]
Stat | Description |
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Spirit | Without enough spirit, you will not be able to use skills. Spirit naturally regenerates over time. |
Stamina | Once your stamina runs out, you won't be able to use action skills that require stamina. The stamina bar has 6 parts, and each part has 20 units. Stamina naturally regenerates over time. |
Movement Speed | This is the speed the character moves at on the ground. 100% represents normal speed and can be increased up to 170%. |
Weapon Attack | The attack stat of the equipped gear. Increases the damage dealt to enemies. |
Bonus Attack | Your bonus attack power. Increases damage dealt to enemies. Its efficiency increases with the rank of your weapon. Has no effect when no weapon is equipped. |
Physical Attack | Increases the damage dealt to enemies from physical attacks. |
Magic Attack | Increases the damage dealt to enemies from magic attacks. |
Piercing | Ignores a portion of the enemy's defense and perfect guard when attacking. |
Physical Piercing | Ignores a portion of the enemy's physical resistance when using physical attacks. |
Magic Piercing | Ignores a portion of the enemy's magic resistance when using magic attacks. |
Accuracy | Increases the success rate of attacks. |
Critical Damage | Increases the damage dealt from critical hits. Critical damage cannot go above 250% against regular enemies, and cannot go above 150% against other player characters. (10 Points in Critical damage = 1% more critical damage when striking a critical hit.) |
Critical Rate | Increases the probability that an attack will land as a critical hit. Critical hits deal additional damage. Critical rate cannot increase above 40%. [Critical Rate - Critical Evasion = Effective Critical Rate on an enemy or player up to a maximum of 40% under normal circumstances] |
Melee Damage Bonus | Increases the damage dealt with melee attacks. |
Ranged Damage Bonus | Increases the damage dealt with ranged attacks. |
Fire Damage Bonus | Increases the damage dealt with fire attacks. |
Ice Damage Bonus | Increases the damage dealt with ice attacks. |
Electric Damage Bonus | Increases the damage dealt with electric attacks. |
Poison Damage Bonus | Increases the damage dealt with poison attacks. |
Dark Damage Bonus | Increases the damage dealt with dark attacks. |
Holy Damage Bonus | Increases the damage dealt with holy attacks. |
Bonus Boss Damage | Increases the damage dealt to boss monsters. |
Damage Total Bonus | Increases the damage dealt to enemies. |
Recovery Bonus | Increases the amount recovered from skills which restore health or spirit. |
Attack Speed | Increases attack speed. |
Skill Cooldown | Reduces the cooldown times of active skills. |
Defensive[editedit source]
Stat | Description |
---|---|
Physical Resistance | Reduces physical damage taken from enemies. |
Magic Resistance | Reduces magic damage taken from enemies. |
Evasion | Increases the probability of dodging attacks from enemies. Dodging an attack prevents all damage. |
Critical Evasion | Decreases the probability that an attack from an enemy will be a critical hit. (10 Critcal Evasion = 1% Chance to avoid critical attacks, or 1% deducted from the total crit rate of your or enemy critical rates when being struck.) |
Melee Reduction | Reduces the melee damage taken from enemies. |
Ranged Damage Reduction | Reduces the ranged damage taken from enemies. |
Fire Damage Reduction | Reduces fire damage taken from enemies. |
Ice Damage Reduction | Reduces ice damage taken from enemies. |
Electric Damage Reduction | Reduces electric damage taken from enemies. |
Dark Damage Reduction | Reduces dark damage taken from enemies. |
Holy Damage Reduction | Reduces holy damage taken from enemies. |
Perfect Guard | Increases the probability of perfectly guarding against enemy attacks. Perfect guards prevent all damage. |
Stun Recovery Bonus | Reduces the duration of immobilizing effects used against you. |
Debuff Duration | Reduces the duration of detrimental status effects used against you. |
Health Regen | Increases the amount of health that regenerates over time. |
PvP Defense | Reduces the damage taken from other players in PvP. |
Equipment Attribute Stats[editedit source]
Equipment can have additional attributes in their stats from any of Attribute Point and Advanced Stats except Weapon Attack (already on the Weapon itself), Spirit, Stamina, and Perfect Guard. Additionally, not all equipment may have PvP-related attributes. There are also a few additional attributes an equipment can have not in the advanced stats: Knockback Resistance, Heal from Beating Enemies, and Bonus Recovery from Allies.
These stats can either be flat or percentage bonuses. The following table shows which attributes are flat increases and which are percentage increases:
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Flat Increase | Percentage Increase | ||
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Offensive | Defensive | Offensive | Defensive |
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Damage Formula[editedit source]
Crit Dmg Or Stats Maplestory List
Replace physical pierce with magic pierce as well as the respective resistance in the case of magic damage.