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There are some rules for this in the 'Downtime Activities' section of the 5e DMG. Specifically 'building a stronghold' is on page 128, and some of the maintenance costs are on 127.
Dec 16, 2018 Download Free Microsoft Office 2019 v16.2 Mac Dmg. Click on the button below to start downloading Microsoft Office 2019 v16.2 for mac OS X. We are here to provide to clean and fast download for Microsoft Office 2019 dmg. This link is resume able within 24 hours. Keep visiting themacgo the world of dmgs. Index of microsoft office dmg.
D&D 5e Dungeon Master's Guide (colored). Im looking for stats for siege weapons 5e or 3.5e. I've found the 5e stats for them in the 5e dmg but I'm looking for something that has more info on them, particularly the ballista. If anyone can give me a link to some good rules even home brew it would be much appreciated.
Going Mad
Various magical Effects can inflict madness on an otherwise stable mind. Certain Spells, such as Contact Other Plane and , can cause insanity, and you can use the madness rules here instead of the spell Effects of those Spells. Diseases, Poisons, and planar Effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the psyche of a character who uses or becomes attuned to them.Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw.
Madness Effects
Madness can be short-term, long-term, or indefinite. Most relatively mundane Effects impose short-term madness, which lasts for just a few minutes. More horrific Effects or cumulative Effects can result in long-term or indefinite madness.A character afflicted with short-term madness is subjected to an effect from the Short-Term Madness table for 1d10 minutes.
A character afflicted with long-term madness is subjected to an effect from the Long-Term Madness table for 1d10 × 10 hours.
A character afflicted with indefinite madness gains a new character flaw from the Indefinite Madness table that lasts until cured.
d100 | Effect (lasts 1d10 minutes) |
---|---|
01–20 | The character retreats into his or her mind and becomes Paralyzed. The effect ends if the character takes any damage. |
21–30 | The character becomes Incapacitated and spends the Duration screaming, laughing, or weeping. |
31–40 | The character becomes Frightened and must use his or her action and Movement each round to flee from the source of the fear. |
41–50 | The character begins babbling and is incapable of normal Speech or Spellcasting. |
51–60 | The character must use his or her action each round to Attack the nearest creature. |
61–70 | The character experiences vivid hallucinations and has disadvantage on Ability Checks. |
71–75 | The character does whatever anyone tells him or her to do that isn’t obviously self- destructive. |
76–80 | The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal. |
81–90 | The character is Stunned. |
91–100 | The character falls Unconscious. |
d100 | Effect (lasts 1d10 × 10 hours) |
---|---|
01–10 | The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins. |
11–20 | The character experiences vivid hallucinations and has disadvantage on Ability Checks. |
21–30 | The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma Checks. |
31–40 | The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the Antipathy/Sympathy spell. |
41–45 | The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its Effects. |
46–55 | The character becomes attached to a “lucky charm,” such as a person or an object, and has disadvantage on Attack rolls, Ability Checks, and Saving Throws while more than 30 feet from it. |
56–65 | The character is Blinded (25%) or Deafened (75%). |
66–75 | The character experiences uncontrollable tremors or tics, which impose disadvantage on Attack rolls, Ability Checks, and Saving Throws that involve Strength or Dexterity. |
76–85 | The character suffers from partial amnesia. The character knows who he or she is and retains Racial Traits and Class Features, but doesn’t recognize other people or remember anything that happened before the madness took effect. |
86–90 | Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the Confusion spell. The Confusion effect lasts for 1 minute. |
91–95 | The character loses the ability to speak. |
96–100 | The character falls Unconscious. No amount of jostling or damage can wake the character. |
d100 | Flaw (lasts until cured) |
---|---|
01–15 | “Being drunk keeps me sane.” |
16 - 25 | 'I keep whatever I find.' |
26–30 | “I try to become more like someone else I know—adopting his or her style of dress, mannerisms, and name.” |
31–35 | “I must bend the truth, exaggerate, or outright lie to be interesting to other people.” |
36–45 | “Achieving my goal is the only thing of interest to me, and I’ll ignore everything else to pursue it.” |
46–50 | “I find it hard to care about anything that goes on around me.” |
51–55 | “I don’t like the way people judge me all the time.” |
56–70 | “I am the smartest, wisest, strongest, fastest, and most beautiful person I know.” |
71–80 | “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.” |
81–85 | “There’s only one person I can trust. And only I can see this Special friend.” |
86–95 | “I can’t take anything seriously. The more serious the situation, the funnier I find it.” |
96–100 | “I’ve discovered that I really like killing people.” |
Curing Madness
A Calm Emotions spell can suppress the Effects of madness, while a Lesser Restoration spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, Remove Curse or dispel evil might also prove effective. A Greater Restoration spell or more powerful magic is required to rid a character of indefinite madness.
These files are self-extracting archives. Delete dmg file mac 2017. This format is typically used for applications that are additions to the primary installation in the Applications folder, e.g.
The missing index from the Dungeon Master's Guide for 5e
This index contains the magic items from the Dungeon Master's Guide grouped according to their category.
Categories
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Armor
Name | DMG page |
---|---|
Adamantine Armor | 150 |
Animated Shield | 151 |
Armor, +1, +2, or +3 | 152 |
Armor of Invulnerability | 152 |
Armor of Resistance | 152 |
Armor of Vulnerability | 152 |
Arrow-Catching Shield | 152 |
Demon Armor | 165 |
Dragon Scale Mail | 165 |
Dwarven Plate | 167 |
Efreeti Chain | 167 |
Elven Chain | 168 |
Glamoured Studded Leather | 172 |
Mariner's Armor | 181 |
Mithral Armor | 182 |
Plate Armor of Etherealness | 185 |
Sentinel Shield | 199 |
Shield, +1, +2, or +3 | 200 |
Shield of Missile Attraction | 200 |
Spellguard Shield | 201 |
Potions
Name | DMG page |
---|---|
Elixir of Health | 168 |
Oil of Etherealness | 183 |
Oil of Sharpness | 184 |
Oil of Slipperiness | 184 |
Philter of Love | 184 |
Potion of Animal Friendship | 187 |
Potion of Clairvoyance | 187 |
Potion of Climbing | 187 |
Potion of Diminution | 187 |
Potion of Fire Breath | 187 |
Potion of Flying | 187 |
Potion of Gaseous Form | 187 |
Potion of Giant Strength | 187 |
Potion of Growth | 187 |
Potion of Healing | 187 |
Potion of Heroism | 188 |
Potion of Invisibility | 188 |
Potion of Invulnerability | 188 |
Potion of Longevity | 188 |
Potion of Mind Reading | 188 |
Potion of Poison | 188 |
Potion of Resistance | 188 |
Potion of Speed | 188 |
Potion of Vitality | 188 |
Potion of Water Breathing | 188 |
Rings
Name | DMG page |
---|---|
Ring of Animal Influence | 189 |
Ring of Djinni Summoning | 190 |
Ring of Elemental Command | 190 |
Ring of Evasion | 191 |
Ring of Feather Falling | 191 |
Ring of Free Action | 191 |
Ring of Invisibility | 191 |
Ring of Jumping | 191 |
Ring of Mind Shielding | 191 |
Ring of Protection | 191 |
Ring of Regeneration | 191 |
Ring of Resistance | 192 |
Ring of Shooting Stars | 192 |
Ring of Spell Storing | 192 |
Ring of Spell Turning | 193 |
Ring of Swimming | 193 |
Ring of Telekinesis | 193 |
Ring of the Ram | 193 |
Ring of Three Wishes | 193 |
Ring of Warmth | 193 |
Ring of Water Walking | 193 |
Ring of X-ray Vision | 193 |
Rods
Name | DMG page |
---|---|
Immovable Rod | 175 |
Rod of Absorption | 195 |
Rod of Alertness | 196 |
Rod of Lordly Might | 196 |
Rod of the Pact Keeper | 197 |
Rod of Resurrection | 197 |
Rod of Rulership | 197 |
Rod of Security | 197 |
Tentacle Rod | 208 |
Scrolls
Name | DMG page |
---|---|
Scroll of Protection | 199 |
Spell Scroll | 200 |
Staffs
Name | DMG page |
---|---|
Staff of Charming | 201 |
Staff of Fire | 201 |
Staff of Frost | 202 |
Staff of Healing | 202 |
Staff of Power | 202 |
Staff of Striking | 203 |
Staff of Swarming Insects | 203 |
Staff of the Adder | 203 |
Staff of the Magi | 203 |
Staff of the Python | 204 |
Staff of the Woodlands | 204 |
Staff of Thunder and Lightning | 204 |
Staff of Withering | 205 |
Wands
Name | DMG page |
---|---|
Wand of Binding | 209 |
Wand of Enemy Detection | 210 |
Wand of Fear | 210 |
Wand of Fireballs | 210 |
Wand of Lightning Bolts | 211 |
Wand of Magic Detection | 211 |
Wand of Magic Missiles | 211 |
Wand of Paralysis | 211 |
Wand of Polymorph | 211 |
Wand of Secrets | 211 |
Wand of the War Mage, +1, +2, or +3 | 212 |
Wand of Web | 212 |
Wand of Wonder | 212 |
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Weapons
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Name | DMG page |
---|---|
Ammunition, +1, +2, or +3 | 150 |
Arrow of Slaying | 152 |
Berserker Axe | 155 |
Blackrazor (Sentient Item) | 216 |
Dagger of Venom | 161 |
Dancing Sword | 161 |
Defender | 164 |
Dragon Slayer | 166 |
Dwarven Thrower | 167 |
Flame Tongue | 170 |
Frost Brand | 171 |
Giant Slayer | 172 |
Hammer of Thunderbolts | 173 |
Holy Avenger | 174 |
Javelin of Lightning | 178 |
Luck Blade | 179 |
Mace of Disruption | 179 |
Mace of Smiting | 179 |
Mace of Terror | 180 |
Moonblade (Sentient Item) | 217 |
Nine Lives Stealer | 183 |
Oathbow | 183 |
Scimitar of Speed | 199 |
Sun Blade | 205 |
Sword of Answering | 206 |
Sword of Life Stealing | 206 |
Sword of Sharpness | 206 |
Sword of Vengeance | 206 |
Sword of Wounding | 207 |
Trident of Fish Command | 209 |
Vicious Weapon | 209 |
Vorpal Sword | 209 |
Wave (Sentient Item) | 218 |
Weapon, +1, +2, or +3 | 213 |
Weapon of Warning | 213 |
Whelm (Sentient Item) | 218 |
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Wondrous Items
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Name | DMG page |
---|---|
Alchemy Jug | 150 |
Amulet of Health | 150 |
Amulet of Proof against Detection and Location | 150 |
Amulet of the Planes | 150 |
Apparatus of Kwalish | 151 |
Bag of Beans | 152 |
Bag of Devouring | 153 |
Bag of Holding | 153 |
Bag of Tricks | 154 |
Bead of Force | 154 |
Belt of Dwarvenkind | 155 |
Belt of Giant Strength | 155 |
Boots of Elvenkind | 155 |
Boots of Levitation | 155 |
Boots of Speed | 155 |
Boots of Striding and Springing | 156 |
Boots of the Winterlands | 156 |
Bowl of Commanding Water Elementals | 156 |
Bracers of Archery | 156 |
Bracers of Defense | 156 |
Brazier of Commanding Fire Elementals | 156 |
Brooch of Shielding | 156 |
Broom of Flying | 156 |
Candle of Invocation | 157 |
Cap of Water Breathing | 157 |
Cape of the Mountebank | 157 |
Carpet of Flying | 157 |
Censer of Controlling Air Elementals | 158 |
Chime of Opening | 158 |
Circlet of Blasting | 158 |
Cloak of Arachnida | 158 |
Cloak of Displacement | 158 |
Cloak of Elvenkind | 158 |
Cloak of Invisibility | 158 |
Cloak of Protection | 159 |
Cloak of the Bat | 159 |
Cloak of the Manta Ray | 159 |
Crystal Ball | 159 |
Cube of Force | 159 |
Cubic Gate | 160 |
Daern's Instant Fortress | 160 |
Decanter of Endless Water | 161 |
Deck of Illusions | 161 |
Deck of Many Things | 162 |
Dimensional Shackles | 165 |
Driftglobe | 166 |
Dust of Disappearance | 166 |
Dust of Dryness | 166 |
Dust of Sneezing and Choking | 166 |
Efreeti Bottle | 167 |
Elemental Gem | 167 |
Eversmoking Bottle | 168 |
Eyes of Charming | 168 |
Eyes of Minute Seeing | 168 |
Eyes of the Eagle | 168 |
Figurine of Wondrous Power | 169 |
Folding Boat | 170 |
Gauntlets of Ogre Power | 171 |
Gem of Brightness | 171 |
Gem of Seeing | 172 |
Gloves of Missile Snaring | 172 |
Gloves of Swimming and Climbing | 172 |
Gloves of Thievery | 172 |
Goggles of Night | 172 |
Hat of Disguise | 173 |
Headband of Intellect | 173 |
Helm of Brilliance | 173 |
Helm of Comprehending Languages | 173 |
Helm of Telepathy | 174 |
Helm of Teleportation | 174 |
Heward's Handy Haversack | 174 |
Horn of Blasting | 174 |
Horn of Valhalla | 175 |
Horseshoes of a Zephyr | 175 |
Horseshoes of Speed | 175 |
Instrument of the Bards | 176 |
Ioun Stone | 176 |
Iron Bands of Bilarro | 177 |
Iron Flask | 178 |
Keoghtom's Ointment | 179 |
Lantern of Revealing | 179 |
Mantle of Spell Resistance | 180 |
Manual of Bodily Health | 180 |
Manual of Gainful Exercise | 180 |
Manual of Golems | 180 |
Manual of Quickness of Action | 181 |
Medallion of Thoughts | 181 |
Mirror of Life Trapping | 181 |
Necklace of Adaptation | 182 |
Necklace of Fireballs | 182 |
Necklace of Prayer Beads | 182 |
Nolzur's Marvelous Pigments | 183 |
Pearl of Power | 184 |
Periapt of Health | 184 |
Periapt of Proof against Poison | 184 |
Periapt of Wound Closure | 184 |
Pipes of Haunting | 185 |
Pipes of the Sewers | 185 |
Portable Hole | 185 |
Quaal's Feather Token | 188 |
Quiver of Ehlonna | 189 |
Robe of Eyes | 193 |
Robe of Scintillating Colors | 194 |
Robe of Stars | 194 |
Robe of the Archmage | 194 |
Robe of Useful Items | 195 |
Rope of Climbing | 197 |
Rope of Entanglement | 197 |
Saddle of the Cavalier | 199 |
Scarab of Protection | 199 |
Sending Stones | 199 |
Slippers of Spider Climbing | 200 |
Sovereign Glue | 200 |
Sphere of Annihilation | 201 |
Stone of Controlling Earth Elementals | 205 |
Stone of Good Luck (Luckstone) | 205 |
Talisman of Pure Good | 207 |
Talisman of the Sphere | 207 |
Talisman of Ultimate Evil | 207 |
Tome of Clear Thought | 208 |
Tome of Leadership and Influence | 208 |
Tome of the Stilled Tongue | 208 |
Tome of Understanding | 209 |
Universal Solvent | 209 |
Well of Many Worlds | 213 |
Wind Fan | 213 |
Winged Boots | 214 |
Wings of Flying | 214 |