As you progress through Fortnite, you will get yourself a lot of different traps schematics. However, just because you get a legendary trap schematic doesn’t mean it is going to be leaps and bounds better than your epic pattern.

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The thing is, the stats on traps don’t actually really improve their damage a huge amount. Mostly the difference between the an uncommon rarity trap and a legendary rarity trap is more durability, as seen here on our big page o’ Fortnite traps. Some traps, like wall darts and retractable spikes, have improved damage too, but what makes a trap a good trap is the stat rolls. Those beautiful bonuses like X% Durability increase or X% more Crit Chance. However, not all perk rolls are good for each trap.

So if you are looking for what are some good rolls to look out for on your next shiny new trap schematic that was vomited forth from your hard-earned llamas, here is what to look for.

Damage Traps

Damage traps include wall darts, wall dynamos, retractable floor spikes, and ceiling zapper traps that are meant for doing damage rather for purely controlling mobs, you want perks that actually help them do more damage. Perk rolls for damage traps include:

  • Reload Speed – For damage traps, obviously the more your trap can fire off and do damage, the more damage it will do. However, you don’t want all reload speed rolls either like you would on stun traps either.
  • Critical Chance – Traps have a low base crit chance and actually a 50% base crit damage. So rolling crit chance on a trap is actually better.
  • Critical Damage – You may see crit damage on a damage trap and start to get excited, but keep in mind that the base crit chance on most traps is about 5%. So if you get all crit damage, you’re not going to benefit from it very much.
  • Trap Damage – You really can’t go wrong with having your damage traps do more damage. In fact if you rolled a trap with all trap damage rolls, you would have a really good trap.

Stun Traps

Stun traps include wall launchers, floor launchers, wall lights, and freeze pads. Stun traps are less about damage and they are more about controlling husks. It is about knocking them off walls or keeping them stunned in place so other traps can do damage.

  • Reload Speed – For control traps, reload speed is king. They don’t do damage. They don’t crit. What you want is for them to be able to stun as much as possible.
  • Impact and Knockback – This is strictly for launchers, both floor and wall. Hopefully it only appears on launchers too. The crucial thing to remember is that as you get to higher levels of Fortnite, the enemies actually gain weight. This means you need more impact and knockback power to toss them around with these. While reload speed will usually be preferred on launchers, when you get to late-Canny Valley or Twine Peaks, impact rolls aren’t awful.
  • Stun Time – For wall lights, if it is not reload speed, your next preference should be increased stun time.

To Durability or Not To Durability?

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This question comes up a lot. Most people think max durability is a pretty good perk roll to get on a trap, and it is by no means a bad one to have. Obviously, the more durability your trap has, the more it will stick around. However, max durability is only truly useful in Stormshield Defenses and longer missions like Survive the Storm.

If you get traps with one or maybe two durability rolls, it is fine to keep it if that is truly the best you have. However, a legendary set of wall darts with all durability rolls is going to do significantly less damage than a rare with two trap damage rolls and a reload speed.

All that being said, there is a single trap that would benefit from all durability rolls – wooden floor spikes. Let’s be honest, wooden floor spikes don’t do huge amounts of damage. They are, however, a cheap way of slowing down a lot of husks. While they have a pretty long durability already, longer doesn’t hurt.

Useless Stats Rolls for Certain Traps

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There are… Well, some kinks in the perk rolls for some traps in Fortnite. Not all stats that can roll on a trap are actually useful to a trap. So what rolls should you really wish you don’t roll on your trap schematic?

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Wall Lights, Wall Launchers, and Floor Launchers

These three traps have the biggest issue of rolling useless trap perkss. This has been somewhat addressed and fixed by EPIC, but if you are a long time player, you may still have a few useless trap rolls hanging around. These include:

  • Crit Chance
  • Crit Damage
  • Trap Damage

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Any damage trap that rolls every single role, or most rolls, as crit damage is kind of terrible. With the exception of wall darts, wall dynamos, and retractable spikes, all traps that can crit only have a 5% chance to do so. Even those aforementioned traps only have a base 10% chance. It will make the rare crits that do happen magical, but still just as rare.