Exotic Weapons In The Division 2 are rare weapons, they are not easy to find. Exotic weapons are powerful, in this Division 2 Exotic Weapons Guide you will find vital info on Lullaby Shotgun, Ruthless Assault Rifle, Liberty D50 Pistol, Chatterbox Exotic P90 SMG, Merciless Rifle and Sweet Dreams Shotgun. We had also list full weapon statistic that portrays important aspect of the guns you carry like damage rate, reload time, ammo’s, etc. Along with weapon stats you will also learn how to Unlock Exotic Weapons or find weapons components.

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Division 2 Max/Min Roll Stats – TU7 Updated. If you’re still confused with all values related to the division gear, you can check our tables below in order to help you keep the best gear possible. The Division 2 weapon tiers and rarities. The Division 2’s weapons are not only sorted by type (Assault Rifle, SMG, etc.) but also by level and rarity. If you’re just starting out, it probably won’t take you too long to come across the same weapon in two different colours, one white and one green, or perhaps blue. Jun 12, 2016  Hi guys, sorry if this has been asked before. I was wondering if someone could list what they think the best weapon mods are for each weapon type. I dont mean the talents you should aim to get on each mod (e.g critical hit, stability etc etc), I mean the specific type of weapon mod to maximize y.

Division 2 Exotic Weapons Guide

There are overall six Exotic Weapons in Division 2 they are listed below along with their talents (perks).

Max Weapon Dmg Mod Roll Division 2 Game

1). Chatterbox Exotic SMG:

Chatterbox is an Exotic sub machine gun, a high balance and fast weapon. It is best when you are in Hyenas area, click the link to read Chatterbox Exotic SMG Unlock Guide. You can find important info on Keyboxes Locations that is required to unlock Hyenas chest to gather Chatterbox components and blueprints. Later you can craft it.

Chatterbox Exotic SMG Weapon Stats:

  • 700 RPM
  • 60 Mag
  • 2.2s Reload Time
  • 0-30m Range

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Chatterbox Exotic SMG Weapon Perks (Talents):

  • Incessant Chatter – Every shot landed grants 1% rate of fire to a max of 60%. This reset on reload.
  • Box Magazine – Kills with this weapon refill 20% of its magazine and grants a buff for 10s. While the buff is active, every shot landed increase magazine capacity by 1 to a max of 60. Killing a target consumes the buff to fully refill the increased magazine.
  • Blabbermouth – While holstered, reloading your weapon within 5s after a kill grants 20% rate of fir for 10s.

2). Liberty Pistol Guide:

One of the best side-arm you can carry with you, Liberty Pistol is another exotic weapon In Division 2. You will require gathering Four components including the blueprint to craft this. Click the link to get details on all parts.

Liberty Pistol Weapon Stats:

  • 150 RPM
  • 8 Mag
  • 1.9s Reload Time
  • 0-30m Range

Liberty Pistol Perks: Exotic Pistol Talent

You do lose 4 Strength with this mutation.Egg Head massively boosts your Intelligence by 6, with a loss of 3 Strength and Endurance.Bird Bones, Eagle Eyes, and Egg Head all boost ranged characters, allowing snipers or rifle users to excel, but the loss of Strength hits melee characters hard, meaning that their positive effects only benefit certain builds. Fallout 76 energy weapon dmg perk. Bethesda Game Studios / Bethesda Softworks via Polygon Situational mutationsThese mutations are strong for certain builds or situations, but they’re not universally good. In return, you lose 4 Strength.Eagle Eyes provides +4 perception and +25 percent critical hit damage. Sometimes they restrict certain builds or cancel out certain Perks, while other times they’re only good against a specific type of enemy.Bird Bones grants Agility and slows your falling speed, allowing you to negate falling damage.

  • Gain +100% Damage to Hostile electronics: While aiming enemy weak points and hostile electronics are highlighted.
  • Blind Justice: After destroying an enemy’s weak point or hostile electronics, your next bullet deals +500% weapon damage. If that shot kills an enemy, your magazine is refilled and grants +100% weapon damage for the entire magazine.
  • Independence: While holstered, destroying weak-points refill 20% of your current weapons magazine.

3). Sweet Dreams Exotic Shotgun:

Exotic Shotgun that requires a lot of grinding to find it, it is not a easy weapon to locate. The shotgun comes with perks like Sandman and Evasive. The perks gives you buff like stopping enemies from healing and refilling your ammo, so this weapon can be utilized well in a hand of skilled player.

Sweet Dreams Weapon Stats:

  • 70 RPM
  • 8 Mag
  • 4.1s Reload Time
  • 0-20m Range

Sweet Dreams Exotic Shotgun Perks (Talents):

  • Sweet Dreams – Landing a melee attack on an enemy after swapping to this weapon grants 35% Bonus armor and applies the Sandman debuff. Killing an enemy with the Sandman Debuff reapplies the bonus armor.
  • Sandman – The debuff prevents the enemy from using armor kits and from receiving healing from any source.
  • Evasive – While equipped, dodging reloads 1% of your current weapons magazine.

4). Merciless Exotic Rifle:

Max Weapon Dmg Mod Roll Division 2 1

The best rifle we saw so far, similar to Sweet Dreams this weapon is not that easy to find. It requires some tough missions to complete and then the final boss drops the weapons. The rifle is good enough for a long battle, it features Binary Trigger, Guerilla Warfare and Brutality. It is best weapon against bosses.

Merciless Exotic Rifle Stats:

  • 260 RPM
  • 30 Mag
  • 2.5s Reload Time
  • 10-60m Range

Merciless Exotic Rifle Weapon Perks (Talents):

  • Binary Trigger – This weapon is equipped with binary trigger that fires on trigger pull and release.
  • Guerrilla Warfare – Pulling the trigger fires primer rounds that stay embedded in an enemy. Releasing the trigger fires detonator rounds that detonate all the primers on the enemy it hits. Each primer detonated gains +75% damage per primer detonated. Only one enemy can have primers and at most 5 primers can be embedded.
  • Brutality – While holstered, landing a shot has a 5% chance to deal +20% damage as explosive damage.
  • Mods – Optical Rail: Unidentified Custom Russian Sight.

5). Lullaby Shotgun :

This weapon is a part of Pre-order bonus. It features Lullaby means a landing melee attack after you swap this weapon. This buff offers you 35% bonus armor and Evasive where you earn 1% reload when you dodge holding the weapon.

Lullaby Shotgun Stats:

  • 70 RPM
  • 8 Mag
  • 4.1s Reload Time
  • 0-20m Range

Lullaby Shotgun Weapon Perks (Talents):

  • Lullaby – Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor.
  • Evasive – While equipped, dodging reloading 1% of your current weapons magazine.

6). Ruthless Assault Rifle:

Another weapon that is a part of pre-order, an assault rifle that is available when you reach white house. Below are weapon talents.

Ruthless Assault Rifle Stats:

  • 260 RPM
  • 30 Mag
  • 2.5s Reload Time
  • 10-60m Range

Ruthless Assault Rifle Perks (Talents):

  • Binary Trigger – This weapon is equipped with binary trigger that fires on trigger pull and release.
  • Brutality – While holstered, landing a shot has a 5% chance to deal +20% damage as explosive damage.

Try to gather all the exotic weapons and this is a matter of prestige in Division 2 and you will also unlock a new trophy. To give you a little boost you can read our The Division 2 Armor Pack Guide, more armors means a stronger soldier.

This is an attempt to consolidate the 1.6 hard and soft caps. I know The Division Gear Attribute sheet linked in the sticky at the top of the page has the stat rolls and ranges so I used that as a start. I’m more concerned about the invisible non-advertised walls or diminishing returns points, but I also wanted a one-stop reference for theoretical max values between guns gear, mods, and talents. Please chime in if I’m wrong, specifically if there are hard caps I’m missing as those are not always apparent. As well as if there are some that are missing and you would find them useful.

Hard Caps – Any value above this is lost or wasted

  • Critical hit chance 60% .
  • Skill haste 50%
    • Gear 25%, 15% Gear mods, 15% Tacticians, (15% Rapid – Healing skills only, still bound to the 50% cap)
  • All damage resist 60%
    • Ballistic Shield 10%, Battle Buddy 30%, On the move 15%, Critical Save 20%, Booster shot 7.5%, Evasive Action 30%,
    • Smart cover 100k=XX%, 200k=XX%, 300k=XX%, 400k=30.5%, 450k=33.3% (Not including +12% mods)

Achievable Values not subject to caps but limited by Gear/Gear Mods/Guns mods/Weapon Talents

Max Weapon Dmg Mod Roll Division 2 4

  • Critical Hit Damage 205.4% (145 %+ 60.4% pulse) (35% Gear, 65.5% Gun Mods, 15% Deadly, 20% Deadeye, mystery 10%?)(A few pulse examples are listed at their skill values: 100K =XX% CHD, 200K = XX%, 330K =38.1%, 400k=53.5 450K = 60.4%)
  • Damage to Elites 48.5% (26% gear 10% Ferocious, 12.5% Purple Mods)
  • Protection from Elites 36% (6% Gear, 15% D3-FNC, 15% Final Measure)
  • Enemy Armor Damage 74% (26% Gear, 23% Assault Rifle, 15% Destructive, 10% Striker)
  • Exotic Damage Resilience 67.5% (30% Gear, 12.5% Mods, 25% Final Measure)
  • Ammo Capacity 272% (112% Gear, 100% Lone Star, 60% Superior Mods)
  • Reload Speed 117% (20.5% Gear, 25% Swift, 10% Predator, 62% Weapon Mods)(Not accounting for Hurried 10% per Crit to a minimum 1 sec reload, this 1 sec may be a hard cap, need to verify)
  • Health on Kill 36% (15% Gear, 6% Sustain, 15% Nomad)(Predatory 1.75% for 20 seconds not accounted for)
  • Stability 78.5% (16.5% Gear, 20 striker, 42% Weapon mods)
  • Headshot damage 241% (Sniper 172%, 37% Weapon mods, 12% Brutal, 10% Hunters Faith, 10% Sentry)(Not taking into account free republic as its a bit too infrequent to count)(Stopping power talent is an additional not included source of 25% HSD, as a multiplicative talent its % is much stronger in practice)

Stat Value Returns

  • Skillpower does have diminishing returns past 450k
  • Firearms is tricky, I had to phone a friend for the graph here thanks /u/Chpgmr , and then another /u/Renimalt to break it and its formula down for me. Final answer: linear damage returns . The formula roughly works out to what’s below, each guns scaling can be found here :

Let:

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Unanswered questions or unverified rumors

Max Weapon Dmg Mod Roll Division 2 Release

  • Headshot Damage diminishing returns, I’ve heard it exists but never seen anyone draw a line in the sand at where it starts, or what it looks like.
  • Current Max armor value: XX% (XX% Gear, +10% Robust/Barrett’s, +15% Sturdy)
  • Doesn’t really apply to caps per say, but a definitive list of what Talents are additive, and which if any that remain are multiplicative as well as how they apply to the per shot damage formula would be useful to include.

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