Can you believe it’s already March, LoL fans? As we head further into 2020, the League of Legends updates keep on dropping, with LoL patch 10.5 now live and ready to sink your pearly whites into. That means it’s time to take a look at what’s on the way to Riot’s MOBA with its sixth update of the year – read on to see all there is to come in LoL patch 10.6!

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First up, there’s a raft of eight new skins on the way this patch – and they’re pretty stunning. As well as a two legendary Cosmic looks for the Lady of Luminosity, Lux (including a Dark variant), Malphite (plus a Prestige edition), Mordekaiser, and Xerath are the lucky recipients of Dark Star skins. Champs Talon, Taric, and Twitch get some medieval-inspired RPG skins, which would make them look right at home supping mead in one of Runeterra’s finest taverns. Twitch’s adorable skin even gives him a glowing hunk of cheese to wield. Sweet!

But that’s not all – there are already plenty Champion and item balance changes up for testing on the multiplayer game’s PBE. Death’s Dance, for example, returns this cycle for some more adjusting.

And good news if you’re a fan of the Monkey King – it looks like the Wukong rework might at last be done (or very nearly done). “The Wukong kit you’ve seen on PBE is locked. You can expect it to ship as-is (minus numbers tuning/balance adjustments),” Champion designer August Browning has announced on Twitter. However, he also says he’s just been “slapped with jury duty this coming week”, so while the studio’s plan is to finally ship the rework this patch, it could potentially be the next.

Take a look at the now locked changes to Wukong below – they’re extensive so brew yourself a coffee and get stuck in.

Example: 20% magic penetration causes the target to take damage as if its magic resistance was multiplied by 80%, so a target with 30 magic resistance will be treated as though it had 24 for purposes of damage calculation (the target's actual magic resistance value will not change, however).

  • Magic Damage needs a nerf and Magic Resist needs a Buff. But there are way more AP+mana items than AD+mana items - Magic pen is better than Armor pen, A void staff costs less and gives a higher% of Penetration than the main armor pen item Lord Dominiks. Also the armor shred on black cleaver is woefully underpowered right now, but again.
  • Enhanced minions are highly resistant to magic and physical damage rather than entirely immune to magic damage only. Banner of Command has emerged as an item that can effectively pin a mid laner at their wave. With how much gameplay revolves around wave control and roaming, Banner of Command does too much to shut that play down entirely.
  • 5 days ago  league of legends patch 10.6 release date and downtime As reflected in the 2020 League of Legends patch schedule, League of Legends patch 10.5 will go live on Wednesday, March 18.

Last but not least, with Lux’s new Legendary skins she gets all-new VO – check it out further down. Read on to check out what’s in store for LoL patch 10.6 with the full notes below.

LEAGUE OF LEGENDS PATCH 10.6 RELEASE DATE AND DOWNTIME

As reflected in the 2020 League of Legends patch schedule, League of Legends patch 10.5 will go live on Wednesday, March 18. Maintenance usually starts around 03:00 AM PST for NA servers, 05:00 GMT for EUW servers, and 03:00 CET for EUNE servers, and lasts for approximately three hours, though this isn’t yet confirmed – be sure to keep checking back to find out the server downtimes of LoL patch 10.6.

LEAGUE OF LEGENDS One for All mode returns

One for All

League of Legends’ arcade-style mode One for All is back in a surprise return to the game, for a limited time. The mode, which gets five players taking charge of just one single Champion choice in a 5v5 team battle, hasn’t been seen in-game for around two years – but now it’s appeared on the PBE for testing.
Game mode designer Geoff Marsi has given us an update on what the mode will bring this time round on Twitter: “There are a bunch of new faces to see and new combos to try, from Sett’s bounce-house to the Yuumi mothership! We’re also experimenting with a number of changes to make games quicker and smoother.”

One For All is now active on PBE!

There are a bunch of new faces to see and new combos to try, from Sett’s bounce-house to the Yuumi mothership! We’re also experimenting with a number of changes to make games quicker and smoother.

Hop in and let us know what you think ♥️ pic.twitter.com/3soEl7graj

— Geoff Marsi (@glmarsi) March 4, 2020

Riot says it’ll be monitoring One for All’s newest incarnation, and invites players to keep the feedback coming. It’s on the PBE to try now, so go dive in!

LEAGUE OF LEGENDS PATCH 10.6 BALANCE CHANGES

Champion Changes

Anivia – changed

Glacial Storm (R):
Anivia’s ultimate is no longer cancelled by CC (of any type)
The ultimate’s Frostbite now lasts for the same amount of time as the Q’s Frostbite

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Brand – changed

Blaze (Passive):
New! “Brand deals 1.2% damage to monsters and deals a maximum of 80 damage per second.”
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Morgana – changed

Tormented Shadow (W):
New! “Tormented Shadow deals 1.5% damage to non epic monsters.”

Senna – nerfed

Absolution (Passive):
Mist Stack AD decreased to 0.8 from 1

Teemo – changed

Blinding Dart (Q):
New! “Teemo blinds minions and monsters for 2% of his blind’s base duration.”
Toxic Shot (E):
New! “Toxic Shot’s poison does 1.5 damage to monsters.”

Twisted Fate – buffed

Pick a Card (W):
AP ratio of Blue Card increased to 90% from 50%
AP ratio of Red Card increased to 60% from 50%

Wukong – extensive changes

Stats:
Base HP decreased to 540 from 577.8
Mana increased to 300 from 265.84
Mana per level increased to 45 from 38
Mana Regeneration per 5 seconds (MP5) decreased to 8 from 8.042
Base MR decreased to 28 from 32.1
Stone Skin (Passive):
Armor changed to [5 + 0.33~ per level] from [4/6/8 per nearby champion]
Magic resistance removed
New! This ability now grants 0.5% maximum health regeneration per 5 seconds
“These bonuses are increased by 62.5% for 5 seconds every time he or his clones hit an enemy Champion or monster with an attack or spell, stacking up to 8 times (up to [30-66] armor and 3% max health per 5 seconds)
Enemy checks increased to once every 0.25 seconds from every 1 second
Crushing Blow (Q):
Bonus damage changed to [30/55/80/105/130 (+50% bAD)] from [10/15/20/25/30 (+0-40% AD)]
Bonus range changed to 75/100/125/150/175 from 125
New! This ability’s cooldown is reduced by half a second each time Wukong’s (or one of his clones’) basic attacks or spells deal damage
Cooldown increased to 9/8.5/8/7.5/7 from 9/8/7/6/5
This ability’s cast time now scales alongside attack speed
Warrior Trickster (W):
New! This ability’s now got a dash (with a range of 300) that can overcome small walls
Duration of stealth decreased to 1 second from 1.5 seconds
This ability no longer deals AoE damage on despawning
Cooldown increased to 20/19/18/17/16 from 18/16/14/12/10
Mana cost changed to 60 at all ranks from 50/55/60/65/70
New! Changes to Wukong’s clone include:
Wukong’s clone now mimics his attacks (and ultimate) but does 50/55/60/65/70% damage
For basic attacks, Wukong’s clone will now try to attack enemies the Champion’s recently hit
For Q, the clone’s next attack gets empowered
For E, the attack speed buff is gained by the clone
For R, the clone will begin to spin, knocking up enemies that haven’t previously been struck
Wukong’s clone copies his animation state on spawning Tower attacks kill the clone instantly
Nimbus Strike (E):
Damage changed from [80/120/160/200/240 (+80% AP) Magic] from [65-205 (+80% bAD) physical]
Duration of attack speed buff increased to 5 from 4
Cooldown changed to 10/9.5/9/8.5/8 from 8
Mana cost decreased to 30/35/40/45/50 from 45/50/55/60/65
The offset distance from the unit Wukong’s dashed to is changed to 75 from 0
Attack speed increased to 40/45/50/55/60% from 30/35/40/45/50%
Cyclone (R):
Wukong can now cast R for a second time in a 9 second window. The second cast will not be able to knock up enemies struck by the first cast, however
Duration of spin decreased to 2 seconds from 4 seconds
Damage per second changed to [110% tAD +4/6/8% max HP (+1.1% per 100 tAD)] from [20/110/200 (+110% tAD)]
Spinning movespeed changed to [20%] from [5-40% based on time]
Duration of lockout in between casts of R increased to 1 second from 0.5 seconds
Tick rate decreased to 0.25 seconds from 0.5 seconds
Conqueror now gets applied for each tick of damage
Spinning attack range decreased to 50 from 175, helping Wukong close in on his target
Duration of attack speed now gets refreshed while Wukong spins
New! This ability now includes a buff timer to the spell icon, indicating how much spinning time Wukong has remaining

Yorick – changed

Shepherd of Souls (Passive):
New! Large monsters will now always leave a grave
New! “Yorick’s Ghouls take 0.5% less damage from monsters.”

Zyra – changed

Garden of Thorns (Passive):
New! “Zyra’s plants deal 0% damage to non-epic monsters.”

Item Changes

Death’s Dance – changed

Recipe:
New! This item’s recipe is now: [Aegis of the Legion + Vampiric Scepter + Caulfield’s Warhammer + 500g]
Cost:
Total cost increased to 3600 from 3500
Effects:
AD decreased to 50 from 80
New! +30 armor
New! +30 magic resist
Unique Passive:
New! 20% of damage taken will now apply as a bleed effect for ranged Champ players

Champion Skins

Cosmic Lux (Legendary variant) – 1820 RP
Here’s the splash:
Dark Cosmic Lux (Legendary variant) – 1820 RP
Here’s the splash:
Here are the new voiceovers for Cosmic and Dark Cosmic Lux:

Dark Star Malphite – 1350 RP

Here’s the splash:

Here’s the Dark Star Malphite Prestige Edition:

Here’s the splash:

Dark Star Mordekaiser – 1350 RP

Dark Star Mordekaiser’s also already got some tweaks, so he now shows planets instead of floating rocks – check it out:

Here’s the splash:

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Taric Luminshield – 1350 RP

Plus, there are some new Taric Luminshield VFX changes below:

We decided to make some updates to Taric Luminshield's VFX to make the colour of them better match his source of power (his gems). We also updated the ult since the PBE video to address feedback his W and R looked too similar. LMK what you think! pic.twitter.com/EbsRc6ILLr

— Riot Beardilocks (@Beardilocks) March 5, 2020

Here’s the splash:

Dungeons and dragons 2 best hero dmg 2017 full. Throughout the game, players collect Soul Shards to upgrade the weapon's power. According to, ' Heroes wasn't a terribly deep or rich experience, but for mindless arcade hacking, this was a pretty good choice for Xbox owners.' Heroes all have some unique abilities which can be leveled up as the game progresses.Reception ReceptionAggregate scoresAggregatorScore74%72/100compared the game to the series and rated it with a score of 6.6/10 (fair).

Twitch Shadowfoot – 1350 RP

Voiceover designer Julian ‘Riot Zimberfly’ Samal has also revealed a reworked VO for Twitch’s Shadowfoot skin – check it out below:

I was minding my own business today when someone told me that apparently yall are really liking this RPG Twitch skin but wish the voice was cuter and squeakier to match the model.? So I made this monstrosity. It'll be on PBE tomorrow, let me know if you hate it. pic.twitter.com/JM92zHhJsS

— Julian (@RiotZimberfly) March 5, 2020

LEAGUE OF LEGENDS PATCH 10.6 MISCELLANEOUS Updates

As spotted by Surrenderat20, something exciting has popped up in the PBE game files – a Fiddlesticks map with a model of the specialist Champ included. It’s not clear what the map looks like just yet but you can take a look a the extracted model of Fiddlesticks on the site here.

Feb 03, 2020  Mercy does not need to look at her target to maintain connection. In order to amplify a projectile's damage, Mercy must be boosting the hero when the projectile was fired. After that, it will be boosted even if Mercy stops boosting when it lands. Mercy gains ultimate charge equal to 130% of her damage amplified, except from self-damage. May 27, 2016  Which buffs stack in this game? For example, does 2 Mercys on a team stack her heal/damage boost or is there a cap at one? News & Discussion. Not sure if 2x Mercy dmg buff stacks, but since healing does, maybe it does as well? Does mercy get a dmg buff during heal.

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It’s likely whatever it is ties into the upcoming Fiddlesticks rework that Riot said would be coming sometime this year. Perhaps it might not be much longer until we see the transformation hit the PBE, too.

That’s all we’ve got for LoL patch 10.6 right now. Be sure to keep checking back in the next two weeks to make sure you don’t miss any of the new teaks and changes Riot will be testing ahead of the update’s launch.

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In the meantime, get a look at LoL patch 10.5 to see what’s just landed in the live game, as well as our LoL tier list to find out which the best League of Legends Champions to play are right now. There’s also a LoL skins and Champions sale on this week, in case you’re in the market for a new character or style.

So I'd like to know once and for all which is better - Flat Magic Penetration or Ability power?
I'd heard that Magic Penetration beats AP stat-for-stat. If this is true, why do I see so many people with Ability Power glyphs/Quints when the Magic Penetration ones would be better?
I understand Ability power will increase other things aside from the amount of damage a spell does, such as the amount of damage a shield will absorb etc. But is it really enough to make a difference?
For instance, I just got out of a 5v5 match vs an AP Sion, and the guy was a beast. He had a Doran's ring and was at around 39 Ability power at level 1. I checked his rune page after the game (I lost) and he has AP Glyphs, 2 AP quints, and 1 magic pen quint. Now, I understand AP will increase the damage his shield will absorb, but is 29 extra damage absorbed/dealt really better than 3.8 Magic pen?
If someone could post why they prefer AP over Magic pen for runes I'd really like to hear it. Because thus far I'm kinda stumped.