DUAL WIELD WEAPON ACTIVE ABILITIES. Twin Slashes – Two hits for physical damage, inflicting a bleed effect for a short duration. Flurry – A six hit attack performing GREAT bonus damage done on the final hit. Whirlwind – Deal physical damage to all enemies surrounding the caster.Damage increased vs low health nmes Sparks – The Sparks Ability Blinds the target for a moderate duration of. A random Fire staff sharpened, set irrelevant until you can get Maelstrom fire. You could run dual fire staves or what most magic classes do and run 2 Torugs Pact sharpened swords. Inner light on both bars, you should have 60%+ critical chance and 40K+ magicka. As a vampire even with spell damage glyphs you should have more than enough recovery.

Top tier build in terms of PvE DPS - perfect build for Dungeons and Trials

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Dragonknight Class

Build Overview

SpellWield

Dragongnights are very dangerous melee fighters who are able to implement deadly magic in order to wreak even more havoc amongst their enemies. This Dragongnight build is based on Stamina, dual wielding melee weapons, and Bow usage which combined with Classe's toolkit makes it one of the best, and the most versatile DPS builds in the Elder Scrolls Online. It excels in dealing single target damage paired with huge Damage over Time effects, so it is perfect for Boss encounters. It ranks #3 on our ESO DPS Tier list.

We have decided to feature only one item set based on the best items for general usage. There are better setups for certain encounters and tweaks for either Boss fights or AoE clearing. If you would like alternative gear options included please let us know in the comments section below.

Pros Cons
Great Single Target DPS Lack of build defining skills in the early game may cause discouragement when leveling
Strong DoT effects Can get a bit boring after a while (subjective opinion)
Easy Rotation
Good AoE Damage
Can Sustain itself in a long engagement


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Attributes Priority

  1. Magicka -Determines the amount of the Magicka Abilities your character can cast. This stat improves your magic, and you are not a magician, so you should completely avoid it.
  1. Health - Increases your maximum health, and improves healing effects cast on you. Health is important for Tanks, you as a DPS should not put your points into it, unless you really want to boost your PvP capabilities at the expense of PvE DPS.
  1. Stamina - Put all of your points here. Stamina increases your mobility and avoidance in combat. It also increases the effectiveness of all Stamina-based skills and abilities. Damage of your Bow and Daggers is also affected by your total Stamina.

Primary Skillset
[Dual Wield - for Single Target and AoE DPS]

Venomous Claw (Dragonknight: Ardent Flame, morphed from Searing Strike) - an instant ability that deals Poison Damage, and applies the DoT effect which deals more Poison Damage over 8.5 seconds this effect deals more damage the longer it lasts
Steel Tornado (Weapon: Dual Wield, morphed from Whirlwind) - great AoE skill which deals Physical Damage, perfect for trash pulls and add heavy (3+ adds) Boss encounters
Rending Slashes (Weapon: Dual Wield, morphed from Twin Slashes) - an instant ability that deals single target Physical Damage and applies a 9-second Bleed effect, while also reducing enemy's movement speed by 40% for the DoT duration. This boosts Single Target DPS and gives some more Crowd Control potential
Deadly Cloak (Weapon: Dual Wield, morphed from Blade Cloak) - boosts AoE damage potential and gives much-needed defensive cooldown to boot. It lowers incoming AoE damage by 25% and deals Physical Damage to all nearby Enemies
Noxious Breath (Dragonknight: Ardent Flame, morphed from Fiery Breath) - deals poison damage to all Enemies in a cone in front of you, poisons them for 8 seconds and lowers their armor by 5280. Good in AoE engagements, and provides a nice debuff which increases enemy's physical Damage taken
Ultimate: Flawless Dawnbreaker (Guild: Fighters Guild, morphed from Dawnbreaker) - arms you with the Merida's Sacred Sword, and deals Physical Damage, and applies a Bleed effect to all enemies in front of you. Slotting this passively increases your Weapon Damage (this is the main reason for using it)

Secondary Skillset
[Bow - Damage over Time]

Poison Injection (Weapon: Bow, morphed from Poison Arrow) - very good Poison Damage over Time spell, especially effective in Execute phases, because of its ability to deal 200% more damage to Targets below 50% Health
Endless Hail (Weapon: Bow, morphed from Volley) - one of the best AoE abilities in the game, it synergizes well with the Maelstrom Bow enchant and deals high amounts of Physical Damage
Rearming Trap (Guild: Fighters Guild, morphed from Trap Beast) - single target DoT, Crowd Control, and a Buff in the form of one ability; one of the most efficient skills in the game. It places a Trap, which lasts for 1 minute, under your feet, any enemy that triggers it takes Physical Damage up front, and over time, and gets immobilized for 6 seconds. Every Trap Trigger also increases your Critical Damage by 10%. This trap resets itself, so it can trigger multiple times during its uptime
Razor Caltrops (Alliance War: Assault, morphed from Caltrops) - powerful, but expensive Single Target and AoE DPS ability, great for Stamina Dgagonknight, because he can sustain it; it also provides some additional Crowd Control potential in a form of AoE slow
Molten Armaments (Dragonknight: Earthen Heart, morphed from Molten Weapons) - a solid buff that should be maintained at all times. It increases Damage from your fully-charge Heavy Attacks by 40% and gives you and your party a 20% Spell Damage boost; lasts for 30 seconds
Ultimate: Standard of Might (Dragonknight: Ardent Flame, morphed from Dragonknight Standard) - Very strong Single Target and AoE damaging ability, moreover it reduces Enemy's Healing Taken and increases your damage done while decreasing your damage taken. It can also immobilize Enemies in its influence area when activated by an ally. This is, no doubt, one of the best abilities in the Game

Notable Passive Skills

What Dual Wield Passives Effect Spell Dmg 2

Below you will find the notable Passive Skills for this build. Please note that there are dozens of good passive skills available in the game, which gives a lot of room for customization, so you should treat the below-described passives as the rough guideline of what to look for with this build.
Slaughter (Weapon: Dual Wield) - Increases your Damage Done with dual wield abilities by 20% against Targets below 25% Health. Great for execute phases
Dual Wield Expert (Weapon: Dual Wield) - increases Damage of your off-hand weapon by 6%
Combustion (Dragonknight: Ardent Flame) - increases the damage of your Poison and Burning status effects by 25%; when you apply a Poison to your enemy, you gain 500 Stamina
World in Ruin (Dragonknight: Ardent Flame) - reduces the stamina cost of all your Poison based abilities by 25%, and increases damage done by your Flame by 6%
Accuracy (Weapon: Bow) - increases your Weapon Critical rating by 1095
Hawk Eye (Weapon: Bow) - successful Heavy and Light attacks increase the damage of your Bow skills by 5%; this effect lasts for 5 seconds and stacks up to 5 times
Dexterity (Armor: Medium Armor) - increases your Weapon Critical rating by 328 for every piece of Medium Armor equipped
Wind Walker (Armor: Medium Armor) - increases your Stamina Recovery rate by 4% and reduces the Stamina cost of your abilities by 2% for every piece of Medium Armor equipped
Agility (Armor: Medium Armor) - increases your Weapon Damage by 15% if you wear at least 5 pieces of Medium Armor
Slayer (Guild: Fighters Guild) - increases your weapon Damage by 3% for every Fighters Guild ability selected
Undaunted Mettle (Guild: Undaunted) - increases your Magicka, Stamina and Maximum Health by 2% per type of Armor equipped

Gear

Recommended Items and Sets:
Chest: Hunding's Rage Set
Type: MediumTrait: DivineGlyph: Stamina
Legs: Hunding's Rage Set
Gloves: MediumTrait: DivineGlyph: Stamina
Gloves: Hunding's Rage Set
Type: MediumTrait: DivineGlyph: Stamina
Boots: Hunding's Rage Set
Type: MediumTrait: DivineGlyph: Stamina
Belt: Hunding's Rage Set
Type: MediumTrait: DivineGlyph: Stamina
Head: Stormfist Set
Type: MediumTrait: DivineGlyph: Stamina
Shoulder: Stormfist Set
Type: MediumTrait: DivineGlyph: Stamina
Necklace: Briarheart Set
Type: JewelryTrait: BloodthirstyGlyph: Weapon Damage
Ring 1: Briarheart Set
Type: JewelryTrait: BloodthirstyGlyph: Weapon Damage
Ring 2: Briarheart Set
Type: JewelryTrait: BloodthirstyGlyph: Weapon Damage
DW Weapon 1: Briarheart Set
Type: DaggerTrait: NirnhonedGlyph: Poison Damage Enchant
DW Weapon 2: Briarheart Set
Type: DaggerTrait: SharpenedGlyph: Absorb Stamina Enchant
Ranged Weapon: Maelstrom's Bow
Type: BowTrait: InfusedGlyph: Weapon Damage Enchant
Sets used in this build:

Hunding's Rage: Craftable Armor, Jewelry and Weapons Set available in all armor types. It is great for Stamina-based DPS builds, because of the 299 Weapon Damage increase. This set is a part of the base game, with the Crafting Stations located in The Rift (Trollslayer Gully), Bangkorai (Wether's Cleft), and Reaper's March (Broken Arch). Crafting it requires 6 traits researched per item; it can also be bought from other players. This set grants the following bonuses:

  1. (2 items) Adds 833 Weapon Critical
  2. (3 items) Adds 1096 Maximum Stamina
  3. (4 items) Adds 833 Weapon Critical
  4. (5 items) Adds 299 Weapon Damage

Stormfist Set: a Heavy, Medium or Light armor set which can be acquired in Tempest Island (located in Malbal Tor), and Glirion (the Redbeard's Chest). Set's armor class and the trait is RNG-based, so it is possible, that you will get Light or Heavy armor variant. The set grants the following bonuses:

  1. (1 item) Adds 129 Stamina Recovery
  2. (2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes; it has an 8-second internal cooldown.

Briarheart Set: solid, bound on equip, medium armor, weapon and jewelry set which drops in Wrothgar, in the Overland content. It can also be bought from Guild Traders. This set grants:

  1. (2 items) Adds 833 Weapon Critical
  2. (3 items) Adds 1096 Maximum Stamina
  3. (4 items) Adds 833 Weapon Critical
  4. (5 items) Dealing Critical Damage has a 10% chance to increase your Weapon Damage by 449 for 10s. Your Critical Strikes heal you for 609 HP during the uptime; it has a 10-second internal cooldown.

Os x 10.9 retail dmg download. Maelstrom Set - a single piece set which can be obtained from the veteran Maelstrom Arena. Maelstrom weapons have a proc related to a specific ability, depending on a weapon type It's a single piece set which grants:

  1. (1 item; Bow) Volley now deals 161 more Damage with each tick, and an additional 56 every time it ticks.

Champion Points

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High priority
The Lover: Mooncalf
The Steed: Ironclad
The Ritual: Thaumaturge, Piercing
Medium priority
The Ritual: Mighty, Precise Strikes
The Shadow: Shadow Ward, Tumbling
The Lover: Tenacity
The Lady: Hardy, Thick Skinned, Elemental Defender
The Steed: Spellshield
Low priority
The Atronach: Master-at-Arms
The Tower: Warlord


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END NOTE

This is the premiere version of our Stamina Dragonknight Pocket Build for Elder Scrolls Online. If you would like to see more detailed information added let us know in the comments below. We plan to add customization options for certain encounters and alternative gear options in the foreseeable future.

What Dual Wield Passives Effect Spell Dmg Download

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Thank you guys so much for your help! So summing up:
1) Two swords (and only swords) give the most spell dmg than any other weapons.
2) I need to invest only 2 skill points into the last passive from the dual wield skill line.
3) Dual wield bar needs to have overload ulti slotted.
And here are my last two questions regarding the above:
1) How does dual wield affect overload dmg since it's an ulti so it does scale off the highest stat, not the spell dmg or max magicka? Unless the increased spell dmg becomes that highest stat..
2) Do some other passives from dual wield also affect spell dmg and require putting some skill points into them, like:
- Ruffian (Gives you X% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies)
- Dual Wield Expert (Increases Weapon Damage by X% of off-hand weapon's Damage).
3) What traits/enchants would you recommend for these swords?

1) ultis scale of the highest stats, as magicka build this should be spell dmg/max magicka. all weapons give the same spell dmg boost, only swords buff overall dmg by 5%.
2) No, none of the other passives benefit magicka builds.

What Dual Wield Passives Effect Spell Dmg 3


What Dual Wield Passives Effect Spell Dmg 1

3) you can DW on any bar but most pve sorcs use if on their overload bar to increase overload dmg. In pvp sorcs sometimes dont run overload on their DW bar but Dawnbreaker of Smiting or Meteor. The enchants dont really matter much because you wont use weapon attacks very often, I use disease (minor healing debuff) and shock (chance to proc disintegration).