1. Banner Saga How Does 1 Dmg Work At Home
  2. Banner Saga How Does 1 Dmg Works
Banner saga how does 1 dmg works

Man, I swear in some interview closer to the launch of Banner Saga 1, they wouldn't commit to much for sure, and at best might have certain characters show up in cutscenes if they made it alive to the end of the game or whatever. I didn't realize that so much of the cast just straight up returns, and is. I'm a dedicated collector for the past 20 years. Recently I picked up Banner Saga again to go through the amazing events the game has to offer. And it strucked me that I never tried to search for any special or unique editions of this masterpiece. I tried to search the net through but there is a lot of misinformation.

After getting near Frostvellr town listen to the conversation between Rook, Iverand Oddleif. You'll learn that the chieftain Has barricaded himself in the town along with his people and he doesn't open the gate for anyone. The choice of dialog options in this case doesn't matter because the decision about solving this problem will be made a bit later. After the conversation is over, think about visiting local Market where you can buy new supplies and artifacts.

The second game chapter can be ended in many different ways, but the most obvious behavior variant is to get to the Gate which is closed because of the chieftain. This is how you can act here:

  1. Choosing the 1st dialog option twice will lead to the situation where Iver is able to force the gate open. As the result the battle begins.
  2. Choosing the 2nd and then 3rd dialog option (Check out the water passage) will make main heroes to use the secret passage. As the result the battle begins. Unfortunately Iver won't be able to join the fight.
  3. Choosing the 3rd dialog option (Shout at the guards on the wall) won't change anything because wall guards won't react for your shouts.
  4. Choosing the 1st dialog option (Check out the water passage) will make main characters to use the secret passage. As the result the battle begins. You'll have to defeat smaller group of enemies but unfortunately Iver won't be able to join the fight.

Closed gate is not the only place which can be examined because you can also visit Rest building. As for the start the game will count on one rest day but then you'll be able to make a decision:

  • Choosing the 2nd dialog option (Tend to the wounded) will make the team to take care of wounded. In the meantime you'll learn about carts with supplies. You can decide to attack one of carts (Wait and ambush the cart). As a result the fight will begin. An alternative solution is to meet people who transport supplies (Wait and confront them). As result you'll meet Onef and here you can also act in few ways. If at the end of conversation with Onef you choose 1st dialog option (I don't think so. We're done here), you'll refuse to meet Ekkill and the chapter will end here. Choosing the 2nd dialog option (I think we'll just take this cart ourselves, instead) will result in the fight. Choosing 3rd dialog option (Fine. Let's go) will lead to meeting with Ekkill, which is described at the end of this page (this is the only variant which allows you to meet this person without fights).
  • Choosing the 3rd dialog option (Settle in for the long haul) will make main heroes to wait. The chapter will end here.
  • Choosing the 4th dialog option (Rest for a day) will result in resting one more day. If Hogunand Mogunhas joined the caravan, you'll be able to examine the fuss on the next day (Investigate the commotion) made by people who want to assault the city. You can join the attack on the closed gate (Join them in an assault on the gate) which will result in the battle. Two other variants - asking Hogunand Mogunto stay with the caravan (Ask them not to go) or wishing them good luck (Wish them good fortune) are VERY not recommended because brothers will die without support from the rest of the team and their death won't change the situation in the city.

Many of variants described above lead to the battle and like with battles fought in Skogr village these fights have quite random settings. This randomness refers to the arena appearance, starting places of characters or types and amount of enemies. All available characters can take part in fights. The only exception is Iver, because if you chosen to go through the narrow passage, he will be unavailable during the battle.

You have to reckon with the fact that right after starting the fight you'll encounter new enemy units. First of all there are enemy female archers (Bowmasterand Archer), which should be eliminated as fast as possible. This tactics is good also because they are very weak in defense and can die even with one strong attack. Elite warriors (Thrasher Champion) are very tough and it would be good to attack them with several characters at one. The last one among new enemies is elite opponent with a shield (Backbiter). In this case the most important thing is not to place your people in a straight line and that's because his special attack is a powerful charge. As a reward for winning the battle you can get even 12 Renown points - this depends on difficulty of the fight.

The meeting with EkkillDmg's dandia dhamal 2018 with geetanjali group. , which ends this chapter, can be started mainly if you won one of fights described above. But you can also meet him if you didn't choose violent solutions - you just have to stop the supply cart in order to meet with transport guards and properly lead a conversation with Onef.

From the conversation with Ekkill you'll learn that he wants to take Frostvellr back from the chieftain and he will offer you cooperation. You can act in three ways here:

  • Join Ekkill's people (We'll join you. For now)
  • Refuse joining him (We'll fend for ourselves)
  • Get back to the caravan (We're not staying here. Let us out)

Regardless of your actions the chapter will end here.

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