Elder Scrolls Online Weapon Dmg Scaling
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Elder Scrolls Online Weapon Dmg Scaling Tool
In The Elder Scrolls Online the damage of your abilities is scaled with the resource type required to cast specific spells or attacks. When building your character it’s yet another thing you should keep in mind, and try to use a majority of your spells from skill lines that use the same resource. A Reddit community dedicated to The Elder Scrolls Online. Question Would you be a fan of damage no longer scaling off. If your at base weapon dmg and 10k in.
The Elder Scrolls Online, AddOns and Mods Community. Staves damage scales off of Magicka. Any other weapon is supposed to scale off of Stamina. Are there exceptions to this rule? In particular melee weapons or bows scaling off of Magicka? A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Soul Shriven. Roaming the Deserts of Elsweyr.
Bleed Damage is a type of physical damage over time. It is reduced by physical resistance[1].
- 1Sources
Sources[edit]
Skills[edit]
The following active skills cause bleed damage:
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Twin Slashes | 4 | Instant | Enemy | 5 meters | 10 seconds | 2700Stamina | |||
Slice an enemy with both weapons to cause deep lacerations, dealing [1533 / 1548 / 1565 / 1584]Physical Damage with each weapon and causing them to bleed for an additional [6143 / 6210 / 6282 / 6340] Physical Damage over 10 seconds. | |||||||||
Rending Slashes | Increases the initial damage and reduces the enemy's Movement Speed. Slice an enemy with both weapons to cause deep lacerations, dealing [1904 / 1925 / 1946 / 1965] Physical Damage with each weapon and causing them to bleed for an additional 6352 Physical Damage over 10 seconds. You also reduce their Movement Speed by 30% for 4 seconds. | ||||||||
Blood Craze | Also heals you while active. Slice an enemy with both weapons to cause deep lacerations, dealing 1587 Physical Damage with each weapon and causing them to bleed for an additional 6352 Physical Damage over 10 seconds. You also heal for [6352 / 6420 / 6489 / 6561]Health over the duration. | ||||||||
Cleave | 14 | Instant | Cone | – | 7 meters | – | 3240Stamina | ||
Focus your strength into a mighty swing, dealing [4611 / 4661 / 4712 / 4763]Physical Damage to enemies in front of you. | |||||||||
Carve | Applies a bleed over time to enemies hit. Focus your strength into a mighty swing, dealing 4763 Physical Damage to enemies in front of you, and causing them to bleed for an additional [4752 / 4803 / 4858 / 4895] Physical Damage over 10 seconds. | ||||||||
Brawler | Grants a damage shield which increases in strength for each enemy hit. Focus your strength into a mighty swing, dealing 4763 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [4304 / 4351 / 4399 / 4445] damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%. | ||||||||
Werewolf Transformation | 1 | 1 second | Self | – | 30 seconds | 325Ultimate | |||
Cost: [400 / 375 / 350 / 325]Ultimate. Transform into a beast, fearing nearby enemies for 3 seconds. While Transformed your MaxStamina is increased by 30%. While slotted, your StaminaRecovery is increased by 15%. | |||||||||
Pack Leader | Summons two direwolves to fight by your side that enfeeble your foes. Cost: 300Ultimate. Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your MaxStamina is increased by 30% and you summon two direwolves. The direwolves' basic attacks apply Minor Maim for 4 seconds, reducing the enemy's damage done by 15%. Their special attacks reduce the enemy's movement speed by 30% for 4 seconds. While slotted, your StaminaRecovery is increased by 15%. | ||||||||
Werewolf Berserker | Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you. Cost: 300Ultimate. Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for [9830 / 9830 / 9942 / 10046]Physical Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your MaxStamina is increased by 30%. While slotted, your StaminaRecovery is increased by 15%. |
While having an axe equipped, the following passive skills cause bleed damage:
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Name | Line Rank | Skill Rank | Description | |
---|---|---|---|---|
Twin Blade and Blunt | 41 | (WHILE DUAL WIELDING) Grants a bonus based on the type of weapon equipped: Each axe gives your melee attacks a 4% chance to bleed enemies for 1086Physical Damage over 6 seconds. Each mace causes your attacks to ignore 5% of an enemy's Physical Resistance. Each sword increases your damage done by 1%. Each dagger increases your Weapon Critical rating. | ||
50 | (WHILE DUAL WIELDING) Grants a bonus based on the type of weapon equipped: Each axe gives your melee attacks an 8% chance to bleed enemies for 1086 Physical Damage over 6 seconds. Each mace causes your attacks to ignore 10% of an enemy's Physical Resistance. Each sword increases your damage done by 3%. Each dagger increases your Weapon Critical rating. | |||
Heavy Weapons | 10 | (WITH A TWO-HANDED WEAPON EQUIPPED) Grants a bonus based on the type of weapon equipped: Swords increase your damage done by 2%. Axes grant your melee attacks an 8% chance to apply a bleed dealing 8206Physical Damage over 6 seconds. Maces cause your attacks to ignore 10% of your target's Physical Resistance. | ||
25 | (WITH A TWO-HANDED WEAPON EQUIPPED) Grants a bonus based on the type of weapon equipped: Swords increase your damage done by 6%. Axes grant your melee attacks a 16% chance to apply a bleed dealing 8206 Physical Damage over 6 seconds. Maces cause your attacks to ignore 20% of your target's Physical Resistance. |
Sets[edit]
The 5-piece bonus of Blooddrinker increases bleed damage dealt by 20%.
The following sets either cause or synergize with bleed damage:
The bleed damage caused by Twin Slashes can be increased by the following weapon sets:
Shift – Increases Evade Chance, and Critical Chance. Pride – Decreases Max Health to 1. Rule – Increases Damage, and Armor. Patience – Increases Max Health, Run Speed, Armor, and Evade.
References[edit]
- ^Patch Notes v5.1.5 (Scalebreaker & Update 23), retrieved 12.08.2019
Elder Scrolls Online Weapon Dmg Scaling Free
Elder Scrolls Online Weapons
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