Question about BLM. How is blm these days? Melee, mage, hybrid. Way more useful than RNG and BLM. Does strong dark elemental damage in low level content via leaden darkness SC. Can also do physical and fire damage too. FFXI has over a dozen active servers, receives monthly updates, and is tied to Nexon's unreleased Final Fantasy XI R. Oct 17, 2019  BLM gets enough MP for AM1+Tier 2 spell/stun/sleeps 2.). (You want to have 2-3 T3 spell, Aspir, Drain spells ready. Use Drain all the time best mp-dmg%, chain 6-7 per cycle easy. Get to chain2, full rest then kill the rest for chain 6-7+). A refresh will keep you chaining. If you aggro any of the bigger monster, Elemental Seal+sleep.


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Elemental Debuffs is a category of Black Mage specific Elemental Magic spells that deal no base damage in exchange for reducing the target's Base Stat, corresponding to the element weak to the debuff, and a small Damage Over Time effect at 3 second ticks for a base of 90 seconds which can be extended by Merit Point. The stat reduction and DoT correspond directly to the caster's INT, and is independent of the target's INT.

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Dark Elemental Ffxi

Spell Level Stat Reduced -Stat and DoT by Caster's INT Ranges
1~39 40~69 70~99 100~149 >150
Shock 16MND -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Rasp 18DEX -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Choke 20VIT -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Frost 22AGI -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Burn 24INT -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
Drown 27STR -5
1 HP/tick
-7
2 HP/tick
-9
3 HP/tick
-11
4 HP/tick
-13
5 HP/tick
  • Non-opposing elemental debuffs can be stacked, allowing up to three elemental debuffs to be active at one time on a particular enemy (others will have no effect or overwrite currently affecting elemental debuffs, depending on elemental ascendancy).
    • Rasp (-DEX), Drown (-STR), and Frost (-AGI) can be applied simultaneously.
    • Shock (-MND), Burn (-INT), and Choke (-VIT) can be applied simultaneously.
  • With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a Base Stat by -23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage.
    • With the above and the Archmage's Sabots +3 equipped: Elemental Debuffs will reduce a Base Stat by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.
      • With the above, the Archmage's Sabots +3, and the Archmage's Tonban +3 equipped: Elemental Debuffs will reduce a Base Stat by -63, and deal 30 HP/tick over the course of 180 seconds for a total of 1800 damage.

Merit Point Augments

Duration Bonus

Job Trait Information
Description Increase Elemental Magic debuff duration.
Type Merit
JobBlack Mage
Group 2Ranks Available 5
Effect of each Rank Increase Elemental Magic debuff duration by 12 seconds per merit level.


Equipment Modifying Ability..
Equipment PieceModifier
Sorcerer's Tonban +2 +6 seconds per merit level; for a maximum of +30 seconds.
Archmage's Tonban +6 seconds per merit level; for a maximum of +30 seconds.
Archmage's Tonban +1 +6 seconds per merit level; for a maximum of +30 seconds.
Archmage's Tonban +2 +6 seconds per merit level; for a maximum of +30 seconds.
Archmage's Tonban +3 +6 seconds per merit level; for a maximum of +30 seconds.

Potency Bonus

Job Trait Information
Description Increase Elemental Magic debuff potency and damage over time.
Type Merit
JobBlack Mage
Group 2Ranks Available 5
Effect of each Rank Increase Elemental Magic debuff potency by 2 and damage over time by 1 per merit level.


Equipment Modifying Ability..
Equipment PieceModifier
Sorcerer's Tonban +2 -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.
Archmage's Tonban -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.
Archmage's Tonban +1 -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.
Archmage's Tonban +2 -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.
Archmage's Tonban +3 -2 Base Stat and damage over time +1 per merit level; for a maximum of -10 Base Stat and damage over time +5.

Equipment

'Elemental magic status ailment effects +n' increases the Base Stat reduction by 'n' and increasing the damage over time by 'n ÷ 2' HP/tick.

Modified by equipment
Equipment Enhancement
Archmage's Sabots +2 -20 Stat; -10 HP/tick
Archmage's Sabots +3 -30 Stat; -15 HP/tick

References

Pages in category 'Elemental Debuff'

The following 6 pages are in this category, out of 6 total.

Tier 6 Elemental Dmg Blm Ffxi 3



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