Tier 6 Elemental Dmg Blm Ffxi
Question about BLM. How is blm these days? Melee, mage, hybrid. Way more useful than RNG and BLM. Does strong dark elemental damage in low level content via leaden darkness SC. Can also do physical and fire damage too. FFXI has over a dozen active servers, receives monthly updates, and is tied to Nexon's unreleased Final Fantasy XI R. Oct 17, 2019 BLM gets enough MP for AM1+Tier 2 spell/stun/sleeps 2.). (You want to have 2-3 T3 spell, Aspir, Drain spells ready. Use Drain all the time best mp-dmg%, chain 6-7 per cycle easy. Get to chain2, full rest then kill the rest for chain 6-7+). A refresh will keep you chaining. If you aggro any of the bigger monster, Elemental Seal+sleep.
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Elemental Debuffs is a category of Black Mage specific Elemental Magic spells that deal no base damage in exchange for reducing the target's Base Stat, corresponding to the element weak to the debuff, and a small Damage Over Time effect at 3 second ticks for a base of 90 seconds which can be extended by Merit Point. The stat reduction and DoT correspond directly to the caster's INT, and is independent of the target's INT.
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Dark Elemental Ffxi
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- Non-opposing elemental debuffs can be stacked, allowing up to three elemental debuffs to be active at one time on a particular enemy (others will have no effect or overwrite currently affecting elemental debuffs, depending on elemental ascendancy).
- Rasp (-DEX), Drown (-STR), and Frost (-AGI) can be applied simultaneously.
- Shock (-MND), Burn (-INT), and Choke (-VIT) can be applied simultaneously.
- With >150 total INT and 5/5 duration and 5/5 potency merits: Elemental Debuffs will reduce a Base Stat by -23, and deal 10 HP/tick over the course of 150 seconds for a total of 500 damage.
- With the above and the Archmage's Sabots +3 equipped: Elemental Debuffs will reduce a Base Stat by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.
- With the above, the Archmage's Sabots +3, and the Archmage's Tonban +3 equipped: Elemental Debuffs will reduce a Base Stat by -63, and deal 30 HP/tick over the course of 180 seconds for a total of 1800 damage.
- With the above and the Archmage's Sabots +3 equipped: Elemental Debuffs will reduce a Base Stat by -53, and deal 25 HP/tick over the course of 150 seconds for a total of 1250 damage.
Merit Point Augments
Duration Bonus
| Potency Bonus
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Equipment
'Elemental magic status ailment effects +n' increases the Base Stat reduction by 'n' and increasing the damage over time by 'n ÷ 2' HP/tick.
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References
Pages in category 'Elemental Debuff'
The following 6 pages are in this category, out of 6 total.