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See the player’s D&D basic rules or the Player’s Handbook for descriptions of the different alignments. The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Weapon Proficiency. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial.

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Please leave the '(5e Equipment)' identifier in the page title when making creating your new equipment! Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. Nov 25, 2017  Do you commonly use the Minor Properties table for magic items from the DMG page 143? The idea is that any magic item should have some additional magical quality to make it unique. This is fitting with the 5E assumption that magic items should be relatively rare. I like the idea of using. Weapon attack: 1d20 + proficiency + ability score modifier. If you have any spells, class features, magic items or whatever that says it adds to your attack rolls, add those too. Weapon Damage: the weapon's listed damage + ability score modifier. Same as above with. Aug 31, 2019  DND 5E Weapons: A Simple How-to Guide to Understanding Them 5e DND is a lot simpler compared to a lot of other systems and even earlier editions, but if you’re starting up your first adventure or are just having a little trouble getting into the hammer swing of things, I’m here to help.

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  • 1Weapons
    • 1.3Weapon Descriptions

Weapons

Masterwork Weapons
Weapon Categories
Simple, Martial, and Exotic Weapons
Melee and Ranged Weapons
Light, One-Handed, and Two-Handed Melee Weapons
Weapon Size
Improvised Weapons
Weapon Qualities
Cost
Damage
Critical
Range Increment
Weight
Type
Special

Weapons by Property

Simple, Martial,
and Exotic
Light, One-Handed,
and Two-Handed
Melee and RangedDamage TypeSpecial
Simple
Martial
Exotic
Light
One-Handed
Two-Handed
Melee
Ranged
  • Projectile (Ammunition)
Bludgeoning
Piercing
Slashing
Improvised
Monk
Nonlethal

Weapons by Grouping

Axe
Bow
Crossbow
Hammer
Maces
Polearm
Spear
Sword

Weapon Descriptions

Weapons found on Table: Weapons that have special options for the wielder (“you”) are described below. Splash weapons are described under Special Substances and Items.

Table: Weapons
Simple WeaponsCostDmg (S)Dmg (M)CriticalRange IncrementWeight1Type2
Unarmed Attacks
Gauntlet2 gp1d21d3×21 lb.Bludgeoning
Unarmed strike1d231d33×2Bludgeoning
Light Melee Weapons
Dagger2 gp1d31d419–20/×210 ft.1 lb.Piercing or slashing
Dagger, punching2 gp1d31d4×31 lb.Piercing
Gauntlet, spiked5 gp1d31d4×21 lb.Piercing
Mace, light5 gp1d41d6×24 lb.Bludgeoning
Sickle6 gp1d41d6×22 lb.Slashing
One-Handed Melee Weapons
Club1d41d6×210 ft.3 lb.Bludgeoning
Mace, heavy12 gp1d61d8×28 lb.Bludgeoning
Morningstar8 gp1d61d8×26 lb.Bludgeoning and piercing
Shortspear1 gp1d41d6×220 ft.3 lb.Piercing
Two-Handed Melee Weapons
Longspear45 gp1d61d8×39 lb.Piercing
Quarterstaff51d4/1d41d6/1d6×24 lb.Bludgeoning
Spear2 gp1d61d8×320 ft.6 lb.Piercing
Ranged Weapons
Crossbow, heavy50 gp1d81d1019–20/×2120 ft.8 lb.Piercing
Bolts, crossbow (10)1 gp1 lb.
Crossbow, light35 gp1d61d819–20/×280 ft.4 lb.Piercing
Bolts, crossbow (10)1 gp1 lb.
Dart5 sp1d31d4×220 ft.1/2 lb.Piercing
Javelin1 gp1d41d6×230 ft.2 lb.Piercing
Sling1d31d4×250 ft.0 lb.Bludgeoning
Bullets, sling (10)1 sp5 lb.
Martial WeaponsCostDmg (S)Dmg (M)CriticalRange IncrementWeight1Type2
Light Melee Weapons
Axe, throwing8 gp1d41d6×210 ft.2 lb.Slashing
Hammer, light1 gp1d31d4×220 ft.2 lb.Bludgeoning
Handaxe6 gp1d41d6×33 lb.Slashing
Kukri8 gp1d31d418–20/×22 lb.Slashing
Pick, light4 gp1d31d4×43 lb.Piercing
Sap1 gp1d431d63×22 lb.Bludgeoning
Shield, lightspecial1d21d3×2specialBludgeoning
Spiked armorspecial1d41d6×2specialPiercing
Spiked shield, lightspecial1d31d4×2specialPiercing
Sword, short10 gp1d41d619–20/×22 lb.Piercing
One-Handed Melee Weapons
Battleaxe10 gp1d61d8×36 lb.Slashing
Flail8 gp1d61d8×25 lb.Bludgeoning
Longsword15 gp1d61d819–20/×24 lb.Slashing
Pick, heavy8 gp1d41d6×46 lb.Piercing
Rapier20 gp1d41d618–20/×22 lb.Piercing
Scimitar15 gp1d41d618–20/×24 lb.Slashing
Shield, heavyspecial1d31d4×2specialBludgeoning
Spiked shield, heavyspecial1d41d6×2specialPiercing
Trident15 gp1d61d8×210 ft.4 lb.Piercing
Warhammer12 gp1d61d8×35 lb.Bludgeoning
Two-Handed Melee Weapons
Falchion75 gp1d62d418–20/×28 lb.Slashing
Glaive48 gp1d81d10×310 lb.Slashing
Greataxe20 gp1d101d12×312 lb.Slashing
Greatclub5 gp1d81d10×28 lb.Bludgeoning
Flail, heavy15 gp1d81d1019–20/×210 lb.Bludgeoning
Greatsword50 gp1d102d619–20/×28 lb.Slashing
Guisarme49 gp1d62d4×312 lb.Slashing
Halberd10 gp1d81d10×312 lb.Piercing or slashing
Lance410 gp1d61d8×310 lb.Piercing
Ranseur410 gp1d62d4×312 lb.Piercing
Scythe18 gp1d62d4×410 lb.Piercing or slashing
Ranged Weapons
Longbow75 gp1d61d8×3100 ft.3 lb.Piercing
Arrows (20)1 gp3 lb.
Longbow, composite100 gp1d61d8×3110 ft.3 lb.Piercing
Arrows (20)1 gp3 lb.
Shortbow30 gp1d41d6×360 ft.2 lb.Piercing
Arrows (20)1 gp3 lb.
Shortbow, composite75 gp1d41d6×370 ft.2 lb.Piercing
Arrows (20)1 gp3 lb.
Exotic WeaponsCostDmg (S)Dmg (M)CriticalRange IncrementWeight1Type2
Light Melee Weapons
Kama2 gp1d41d6×22 lb.Slashing
Nunchaku2 gp1d41d6×22 lb.Bludgeoning
Sai1 gp1d31d4×210 ft.1 lb.Bludgeoning
Siangham3 gp1d41d6×21 lb.Piercing
One-Handed Melee Weapons
Sword, bastard35 gp1d81d1019–20/×26 lb.Slashing
Waraxe, dwarven30 gp1d81d10×38 lb.Slashing
Whip41 gp1d231d33×22 lb.Slashing
Two-Handed Melee Weapons
Axe, orc double560 gp1d6/1d61d8/1d8×315 lb.Slashing
Chain, spiked425 gp1d62d4×210 lb.Piercing
Flail, dire590 gp1d6/1d61d8/1d8×210 lb.Bludgeoning
Hammer, gnome hooked520 gp1d6/1d41d8/1d6×3/×46 lb.Bludgeoning/piercing
Sword, two-bladed5100 gp1d6/1d61d8/1d819–20/×210 lb.Slashing
Urgrosh, dwarven550 gp1d6/1d41d8/1d6×312 lb.Slashing/piercing
Ranged Weapons
Bolas5 gp1d331d43×210 ft.2 lb.Bludgeoning
Crossbow, hand100 gp1d31d419–20/×230 ft.2 lb.Piercing
Bolts (10)1 gp1 lb.
Crossbow, repeating heavy400 gp1d81d1019–20/×2120 ft.12 lb.Piercing
Bolts (5)1 gp1 lb.
Crossbow, repeating light250 gp1d61d819–20/×280 ft.6 lb.Piercing
Bolts (5)1 gp1 lb.
Net20 gp10 ft.6 lb.
Shuriken (5)1 gp11d2×210 ft.1/2 lb.Piercing
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Double weapon.

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Contents

Weapon Proficiency Range Weapon Properties Special Weapons Improvised Weapons Silvered Weapons

Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.

The Weapons table shows the most common weapons used in fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.

Simple Weapons
(Simple) Melee WeaponsCostDamageRangeWeightProperties
Club1 sp1d4 bludgeoning2 lb.light
Dagger2 gp1d4 piercing20/601 lb.finesse, light, thrown
Greatclub2 sp1d8 bludgeoning10 lb.two-handed
Handaxe5 gp1d6 slashing20/602 lb.light, thrown
Javelin5 sp1d6 piercing30/1202 lb.thrown
Light hammer2 gp1d4 bludgeoning20/602 lb.light, thrown
Mace5 gp1d6 bludgeoning4 lb.
Quarterstaff2 sp1d6 bludgeoning4 lb.versatile (1d8)
Sickle1 gp1d4 slashing2 lb.light
Spear1 gp1d6 piercing20/603 lb.thrown, versatile (1d8)
(Simple) Ranged WeaponsCostDamageRangeWeightProperties
Crossbow, light25 gp1d8 piercing80/3205 lb.ammunition, loading, two-handed
Dart5 cp1d4 piercing20/601/4 lb.finesse, thrown
Shortbow25 gp1d6 piercing80/3202 lb.ammunition, two-handed
Sling1 sp1d4 bludgeoning30/120ammunition

Martial Weapons

(Martial) Melee WeaponsCostDamageRangeWeightProperties
Battleaxe10 gp1d8 slashing4 lb.versatile (1d10)
Dwarven Urgrosh (3pp)22 gp1d8 piercing or 1d10 slashing20/604 lb.special, two-handed
Elven Crescent Blade (3pp)80 gp2d6 slashing6 lb.heavy, special, two-handed
Flail10 gp1d8 bludgeoning2 lb.
Glaive20 gp1d10 slashing6 lb.heavy, reach, two-handed
Greataxe30 gp1d12 slashing7 lb.heavy, two-handed
Greatsword50 gp2d6 slashing6 lb.heavy, two-handed
Halberd20 gp1d10 slashing6 lb.heavy, reach, two-handed
Lance10 gp1d12 piercing6 lb.reach, special1
Longsword15 gp1d8 slashing3 lb.versatile (1d10)
Maul10 gp2d6 bludgeoning10 lb.heavy, two-handed
Morningstar15 gp1d8 piercing4 lb.
Pike5 gp1d10 piercing18 lb.heavy, reach, two-handed
Rapier25 gp1d8 piercing2 lb.finesse
Scimitar25 gp1d6 slashing3 lb.finesse, light
Shortsword10 gp1d6 piercing2 lb.finesse, light
Spiked Chain (3pp)50 gp1d8 piercing10 lb.finesse, heavy, reach, special, two-handed
Trident5 gp1d6 piercing20/604 lb.thrown, versatile (1d8)
War pick5 gp1d8 piercing2 lb.
Warhammer15 gp1d8 bludgeoning2 lb.versatile (1d10)
Whip2 gp1d4 slashing3 lb.finesse, reach
War Scythe (3pp)25 gp1d10 slashing4 lb.special, two-handed
(Martial) Ranged WeaponsCostDamageRangeWeightProperties
Blowgun10 gp1 piercing25/1001 lb.ammunition, loading
Crossbow, hand75 gp1d6 piercing30/1203 lb.ammunition, light, loading
Crossbow, heavy50 gp1d10 piercing100/40018 lb.ammunition, heavy, loading, two-handed
Great Bow (3pp)100 gp1d8 piercing150/6002 lb.ammunition, heavy, two-handed, special
Longbow50 gp1d8 piercing150/6002 lb.ammunition, heavy, two-handed
Net1 gp5/153 lb.thrown, special2

Weapon Proficiency

Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use.

Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.

Range

A weapon that can be used to make a ranged attack has a range as well as the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.

Weapon Properties

Many weapons have special properties related to their use, as shown in the Weapons table.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way.

Dnd 5e Expanded Weapons

Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Loading: Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.

Reach: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Magic Weapon Dnd 5e

Special: A weapon with the special property has unusual rules governing its use, explained in the weapon’s description (see “Special Weapons” later in this section).

Thrown: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Two-Handed: This weapon requires two hands when you attack with it.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Special Weapons

Weapons with special rules are described here.

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Dwarven Urgrosh: (Player’s Advantage – Barbarian) One head of this weapon ends in a spear and the other end is an axe. Originally used exclusively for mining, these weapons were adapted to combat creatures in the Underdark. If you have the Dual Wielder feat, the Exotic Weapon Master feat, or the Two-Weapon Fighting style, you can wield a dwarven urgrosh as a one-handed spear and a one-handed battleaxe. It gains the light property when wielded in this way.

Dnd 5e expanded weapons

Weapons D10 Dmg Dnd 5e Pdf

Elven Crescent Blade: (Player’s Advantage – Barbarian) This long, almost moon-shaped blade allows a proper wielder unsurpassed flexibility in battle.

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If you have the Exotic Weapon Master feat, the elven crescent blade gains the finesse property.

Great Bow: (Player’s Advantage – Barbarian) This 6-foot tall bow is made of elm rather than yew or ash, making it astonishingly stiff, large and strong, and equally capable of use for long and short shooting. You can use a bonus action to steady yourself. While you are steadied, your attacks with the great bow deal 2d6 piercing damage. You are no longer steadied if you move.

Lance: You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted.

Net: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

Spiked Chain: (Player’s Advantage – Barbarian) A length of spiked chain is between 6 and 8-feet long with wicked barbs welded onto one end. If you have the Dual-Wielder feat, the Exotic Weapon Master feat, or the Two-Weapon Fighting style, you can wield a spiked chain as two one-handed, light weapons that each deal 1d6 piercing damage. The spiked chain loses the reach property when wielded in this way.

War Scythe: (Player’s Advantage – Barbarian) Fashioned to resemble the threshing implement but modified for battle, the war scythe can be a deadly weapon in the right hands. You can’t wield a war scythe in one hand.

If you have the Exotic Weapon Master feat, you can wield the war scythe as a war pick. It gains the versatile (d10) property when wielded in this way. When you take the Attack action, you can attempt the Trip Attack combat manuever (DC 8 + your proficiency bonus + your Strength modifier) against a creature as one of your attacks.

Improvised Weapons

Sometimes characters don’t have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.

Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the GM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.

An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

Weapons D10 Dmg Dnd 5e System

Silvered Weapons

Weapons D10 Dmg Dnd 5e Generator

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.