Dec 16, 2019  Leave comments/ask questions in English or French thanks if you think i'm trash (i know i am) just leave a dislike and go away ty About henir: I farm only for materials, i suck too much to get any. Limbo bug unable to use abilities or do dmg.

Mac os x 10.11 ei capitan dmg download. Oct 24, 2019  Mac Pro introduced in early 2008 or later Xserve models introduced in early 2009. To find your Mac model, memory, storage space, and macOS version, choose About This Mac from the Apple menu. If your Mac isn't compatible with OS X El Capitan, the installer will let you know.

  1. Hello everyone, I'm opening this topic in hope of clearing out some things related to how weapons work. Flagship fires with both primary and secondary weapon in boss battle, scout battles and pvp battles? The chips on primary weapon affect dmg for primary (crit, aim, laser) only? 2.1 the chips on secondary weapon.
  2. Feb 23, 2018  Also boss dmg have diminishing effect as u stack more and more. 313) phantom scavenger, buy 32 pieces and go Analisa or any forging NPC to star evolve it to 5 star cheap weap. For blue nocturnal weapon, go Helonia coast weapon merchant, buy subweapon and roll for nocturnal, it helps you in the long run.
  3. Re: Can secondary weapons get%BOSS in GMS Originally Posted by jeffery Sorry it's just that I had heard that the kaiser secondary weapons couldn't get boss but could get other weapon potentials when they were first launched, which was why I wanted to clarify before blowing money on cubes.
[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.

Transfer Hammer / Additional Potential

edited August 2017 in General Chat
Boss Dmg On Secondary Weap
I have a lvl 156 blaster on which I bought a 17 starred fafnir with 6% att potential. On the same day, i saw a utgard gauntlet, which has the 30% boss dmg selling for approx. 15mil
As expected, I immediately purchased it after quickly browsing some threads about transfer hammer. Only then I realised I had a problem, I didn't know how to add the additional potential to the fafnir. I tried using potential scrolls and everything else but none seem to work.
So my questions are 1) how to add additional potential to a weap and 2) if let's say I manage to successfully transfer the boss dmg 30% pot to the fafnir which has a 6% att, should I keep it or should I sell at what price??
Thank you for the help!!!

Comments

  • Reactions: 8,765
    Volunteer Forum Moderator
    Fafnirs only go up to 15 stars in GMS.
    Your weapon is most likely duplicated and hacked. You should replace it immediately and report the seller to Nexon in a ticket here if you can.
    Taking screenshots of the weapon and its replacement may be helpful.
    Additional Potential is Bonus Potential, which can be added using a Bonus Potential scroll. Bonus Potential scrolls can be found as mob/boss drops, in event boxes and shops, and on the free market.
    If you mean adding lines to existing potential (I.E. you have 2 lines of potential and want 3 lines of potential), you should use a potential stamp. Potential stamps can be found from elite mobs, monster collection expeditions, and so on.
  • Reactions: 1,560
    Member, Private Tester
    You can't transfer the 30% boss potential from the Utgard to the Fafnir, transfer hammer only allows you to transfer epic potential stats. You shouldn't anyway, having 17 stars is far more valuable than 30% boss.
    Fafnirs only go up to 15 stars in GMS.
    Your weapon is most likely duplicated and hacked. You should replace it immediately and report the seller to Nexon in a ticket here if you can.
    Taking screenshots of the weapon and its replacement may be helpful.

    They're probably on Luna, I'm pretty sure Blaster came out in EMS before the merge.
  • 17 stars..?

    EMS had a 20 star limit, those items that had stars beyond GMS's limit still have the stars that went beyond 15 post merge.
    but to answer OP's question, You can't transfer the pot lines beyond epic to a different item, there is nothing in this game that allows you to do that. Considering how high the %'s are that you are talking about, the items must have unique or leg teir potential.
    the transfer hammer only transfers normal potential (not bonus/additional) within the rare to epic range and no higher, and stars (and maybe a soul if it's a weapon).
  • Reactions: 1,560
    Member, Private Tester
    the transfer hammer only transfers normal potential (not bonus/additional) within the rare to epic range and no higher, and stars (and maybe a soul if it's a weapon).

    It transfers bonus potential as well, what it doesn't transfer is additional options/bonus stats, but we don't have those so that restriction doesn't apply.
  • the transfer hammer only transfers normal potential (not bonus/additional) within the rare to epic range and no higher, and stars (and maybe a soul if it's a weapon).

    It transfers bonus potential as well, what it doesn't transfer is additional options/bonus stats, but we don't have those so that restriction doesn't apply.
    you're right it is additional stats that dont get transferred, i keep remembering that bug in the UI that said it didnt transfer bonus potential.
    but since this is an EMS player they do need to worry/ know about that too as there are items in the Luna server that have additional stats on them (that is not getting shown in the UI)
    I also forgot to mention that OP's plan wouldnt work anyway, due to the fact that both pot and bpot over write the pot and bpot lines of the item it's getting transferred to.
[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.

% Damage and % Att??

Reactions: 1,555

Boss Dmg On Secondary Weapon 2

Member, Private TesterList
edited August 2017 in General Chat
What are the differences between % Damage and % Att? Which one is better to have?

Comments

Boss Dmg On Secondary Weapons

  • In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
  • Reactions: 1,555
    Member, Private Tester
    In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.

    Why is that?
  • In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.

    Why is that?

    I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..
  • Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
    different formula to put it simpler
    att is multiplicative
    dmg is additive
  • Reactions: 1,555
    Member, Private Tester
    In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.

    Why is that?

    I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..

    Oo ok I see
    Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
    different formula to put it simpler
    att is multiplicative
    dmg is additive

    So does that mean kanna and demon avengar link skill are bad??
  • In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.

    Why is that?

    I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..

    Oo ok I see
    Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
    different formula to put it simpler
    att is multiplicative
    dmg is additive

    So does that mean kanna and demon avengar link skill are bad??

    Not if you have % att on your potentials
  • Reactions: 1,555
    Member, Private Tester
    In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.

    Why is that?

    I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..

    Oo ok I see
    Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
    different formula to put it simpler
    att is multiplicative
    dmg is additive

    So does that mean kanna and demon avengar link skill are bad??

    Not if you have % att on your potentials

    But those links are % damage
  • the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
  • Reactions: 1,555
    Member, Private Tester
    the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.

    Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
  • the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.

    Oh ok, I guess it should be named % att but its called % damage in description of the link ty!

    it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper.
  • Reactions: 1,560
    Member, Private Tester
    They're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
    The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
    Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
    So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.
  • Reactions: 1,555
    Member, Private Tester
    the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.

    Oh ok, I guess it should be named % att but its called % damage in description of the link ty!

    it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper.

    what??, i'm confused again lol so % damage link skill is still better than % damage right?
    They're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
    The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
    Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
    So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.

    Ok I see, I will aim for % att then
  • Yes, % damage link skills are better than the % damage potentials
    % damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
  • Reactions: 1,555
    Member, Private Tester

    Yes, % damage link skills are better than the % damage potentials
    % damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice

    Ok got it, ty
  • Part of the damage formula is as follow .. * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ..
    %damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
    %attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
    Yes, % damage link skills are better than the % damage potentials
    % damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
    %damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.
  • Part of the damage formula is as follow .. * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ..
    %damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
    %attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
    Yes, % damage link skills are better than the % damage potentials
    % damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
    %damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.

    No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
    Remember that %attack is good, but for someone who doesn't have much ATTACK it won't increase as much damage as %boss, or like this guy in the video who have a lot of %attack so it's better to have boss lines : he have so much %attack that %boss is actually more viable in terms of damag, so he have that much.
    Also link skills are really usefull cause they don't occupy the potential lines, they might be %dmg, but they still are very usefull and strong.
  • the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.

    so then unless u have potential? those two things are a waste to have entirely correct? i mean why is there atk% and dam%? why cant it just be one thing to do for skills, passives, linkskills, ect? and benefits the range ? seems like a broken system now. ._. because i still dont know which is better to get for higher damage and good range? in potential that is.
  • https://www.reddit.com/r/Maplestory/comments/45g9b0/attack_vs_damage/
    https://www.reddit.com/r/Maplestory/comments/3x7pn4/whats_the_difference_between_att_and_damage_on/
  • No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
    You misunderstood, I never said %boss damage was bad or imply it was useless, going for %damage on weapon/secondary/emblem potential is a waste when you can get %boss damage which is 2/3x more efficient to dps than %damage.
    so then unless u have potential? those two things are a waste to have entirely correct?
    Demon Avenger and Kanna link skill are the best link skill to have because %att link skill doesn't exist.