1. Summoner War When To Increase Crit Dmg Download
  2. Summoner War When To Increase Crit Dmg 2017

Increase CRI Rate Summoners War. +30% flat Crit Rate. Increased crit rate is good for nukers like Katarina or Lushen and works fine with Rage runed monsters, for the increased chance on critical hits. Fire Lightning Emperor Baleygris a Summoners War Sky Arena Monster. View guides, stats and rune recommendations for Fire Lightning Emperor Baleygr. Buffs, also called beneficial effects, and Debuffs, also called harmful effects, modify monster stats and provide utility in Battle. The tables below show all Buffs. The reason being if you're doing 30k with 150 crit damage for instance you need to remove them from this bonus dmg coming from skill ups. For 150 crit damage it would be: extra 9.000 dmg divided by 2.5 (100% non critical hit + 150% crit damage) equals 3600 bonus damage.

GB10 (0/10): After her nerf Shaina is no longer usable for GB10.

DB10 (8/10): Shaina is still great for DB10 even after her nerf. She is a very reliable defense breaker and can put up big damage.

NB10 (10/10): She is amazing in Nerco B10 because she has tons of Multi-Hits and helps clear the waves faster with AoE defense break.

ToA (7/10): Shaina is no were near as good for ToA after the nerf, however she is still pretty good because of her AoE stun and synergy with the fire boomerang who has 2 AoE stuns.

Rift of Worlds (7/10): Shaina is no longer good in a twins R5 team but really shines in Rift Beasts where she brings the most reliable defense break and huge twins damage.

Labyrinth (5/10): She is usable in some Lab stages but without her ATB push back she's not that great.

Dimensional Hole (4/10): She can be used here but there are better options now.

Arena (0/10): No longer good for arena after her nerf.

Guild Wars (6/10): Shaina is not bad in Guild Wars on a shield, will team. One popular comp is Sabrina, Shaina, Triana.

RTA (0/10): Shaina is no longer usable in RTA after her nerf.

In this guide, you’ll learn everything you need to know about runes.

I will break down what runes you can get, how to get them, which runes to use on your monsters and at the end of this guide I will show you how to get the best runes possible through efficient rune farming.

Runes are items that you can power up and equip on your monsters to make them stronger.

There are currently 6 rune slots available for each monster. When you equip a certain set of runes, you will get bonus stat effects.

For example, if you equip 4 fatal runes, you will get the set bonus of attack +35%. Some set effects require 2 to get a bonus while others require 4.

Below is a quick table to show you the effects and where to get them.

Rune Table

NamePicSet EffectSet PiecesDrop LocationWhen to Use
EnergyHP +15%2

Garen Forest/Giant's Keep

For tank units with high base HP.
FatalAtk Power +35%4

Mt. Siz/Giant's Keep

For early game attack units, or early or late game Bomb units

BladeCritical Rate +12%2

Kabir Ruins/Giant's Keep

For non-bomber attack units.
SwiftAttack Speed +25%4

Mt. White Ragon/Giant's Keep

For support units that buff or heal your team, or units that do damage based on speed.
FocusAccuracy +20%2

Telain Forest/Giant's Keep

For units that need to land important debuffs.
DespairStun Rate +25%4Giant's Keep OnlyFor Certian PvP monsters and ToA/HoH monsters.
GuardDefense +15%2

Hydeni Ruins/Dragon's Lair

For units that have high base defense or do damage based on defense.
EndureResistance +20%2

Tamor Desert/Dragon's Lair

For non-attacker units in Raid Level 5.
RevengeCounterattack +15%2

Faimon Volcano/Dragon's Lair

For Certian PvP monsters or NB10 dungeon farming teams.
RageCritical Damage +40%4Necropolis OnlyFor attack monsters late game and HP Scaling Nukers.
ViolentGet Extra Turn +22%4Dragon's Lair OnlyFor PvP monsters or NB10 Dungeon farming monsters.
WillHarmful Effect Immunity
(+1 turn)
2

Aiden Forest/Necropolis

For PvP monsters.
NemesisATK Gauge +4%
(for every 7% HP lost)
2

Ferun Castle/Necropolis

For PvP monsters (mostly arena defense)
ShieldAlly Shield 2 turns
(15% of HP)
2

Vrofagus Ruins/Dragon's Lair

For Certian PvP Teams or NB10 dungeon farming teams.
VampireLife Drain +35%4

Mt. Runar/Necropolis

Mostly used for farming monsters, some PvP monsters use this rune set as well.
DestroyEnemy Max Hp-4%
(30% Damage Dealt)
2

Chiruka Remains/Necropolis

For PvP monsters that can draw-out fights.

Powering up your runes

At the cost of mana stones, Runes can be powered up, increasing the stats on the rune or adding a new stat to the rune.

How much of an increase depends on the rarity of the rune, with higher rarities generally offering more of an increase.

Runes can be powered up a maximum of fifteen times. When powering up Runes, the chance of a successful power-up will depend on the Rune level.

Powering up a rune from +1 to +3 has a 100% success rate which will go down successively with each level.

Rune rarity level

Runes can drop in 5 different rarity types:

  • Common – White (0) => Contains just 1 stat (occasionally an innate stat)
  • Magic – Green (3) => Contains 2 stats
  • Rare – Blue (6) => Contains 3 stats
  • Hero – Purple (9) => Contains 4 stats
  • Legendary – Orange (12) => Contains 5 stats

When you power up your runes, it gains bonus sub stats at levels 3/6/9/12, up to a max of 15. At level 15, the main stat increases by 20%.

Summoner War When To Increase Crit Dmg Download

Keep in mind that level 0 runes can be dropped as a Magic/Rare/Hero/Legendary. That means it will already have bonus sub stats at level 0.

Below is a chart showing you how many sub stats your rune will have depending on rarity and powerup level.

Rarity Drop+0+1+3+6+9+12
Common012344
Magic112344
Rare222344
Hero333344
Legendary444444

Keep in mind runes with higher starting rarity will always have higher stats because they start with 4 substats.

You just have to hope you get the right stats you’re looking for on a high rarity rune.

Rune main stat choices

Every rune has a main stat and for the main stat you are pretty much always looking for a % based main stat on slots 2,3,6 unless you are going for speed in slot 2.

Flat stats in these slots are almost always sold because they are so much weaker than % based runes.

Your spell's verbal components must always be said in a loud, firm voice, and the somatic gestures must be wild and dramatic.#### Difficult Ressurection- Ressurection spells require their specific components to be cast, and not just the gold cost.- Ressurection spells below 9th level require the entire body, and spells that say otherwise in their description have that portion removed. Instead, all feats will be selected from the Extended Feats PDF, which includes rebalanced versions of the feats from the PHB.#### Casting QuietlyYou cannot cast a spell quietly, or subtly, without the Sorcerer metamagic Subtle Spell. In addition, the Identify spell will always consume the material components used to cast the spell and cannot be cast as a ritual.#### Extended Magic ItemsAll items are available from the extended magic items PDF except for the following:- All Potions, oils and other consumables- All Items that grant Fly speed, either temporarily or permanently- Libram of Identification (expanded, pg75)- Lucky Charm (expanded, pg76)#### FeatsWe will not use the PHB for feats. ### Houserules#### Balance Changes- Rod of the Pact Keeper Banned.- The Warlock Invocation 'Repelling Blast' is banned.- The warlock invocation 'Devil's Sight' does not allow you to see through magical darkness farther than 10ft.- While in the definsive stance granted by tunnel fighter, polearm master's opportunity attacks do not trigger Sentinel's ability to reduce a target's speed to zero- Familiar's cannot use the Help action#### IdentificationWe will use the 'More Difficult Identification' variant rule; DMG, pg136. More difficult magic item identification dmg.

Rune SlotOptions Available
1ATK
2ATK/ATK (%)/DEF/DEF (%)/HP/HP (%)/Spd
3DEF
4 ATK/ATK (%)/DEF/DEF (%)/HP/HP (%)/Crit Rate (%)/Crit Dmg (%)
5HP
6ATK/ATK (%)/DEF/DEF (%)/HP/HP (%)/Resistance (%)/Accuracy (%)

Rune Stat Effects:

  1. ATK – Offers flat attack damage
  2. ATK(%) – Offers percentage damage
  3. DEF – Offers flat defense
  4. DEF(%) – Offers percentage defense
  5. Spd – Offers flat attack speed increase
  6. HP – Offers flat health points
  7. HP(%) – Offers percentage health point increase
  8. CRI Rate(%) – Offers percentage critical rate increase
  9. CRI Dmg(%) – Offers percentage critical rate damage increase
  10. Resistance(%) – Offers percentage resistance to harmful effects
  11. Accuracy(%) – Offers percentage accuracy to inflicting status effects

Summoner War When To Increase Crit Dmg 2017

Built-in rune stats

Runes can have an in-built stat located right under the main stat. This stat is random, will never power up, and stops the rune from rolling into this stat as a substat.

Min-Max Stat Values For Runes

Below is a table that will show you how much of each stat you can potentially gain from powering up your runes.

How To Farm Runes Efficiently

Crit

Now that you know how runes work, it’s time for you to start farming high-quality runes for your monsters.

The best runes in the game are farmed from the three dungeons, below you’ll find links to my guides for each one: